name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 55 1571 0 0 0 0 0 0 0 0.034 0.966 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 1 3 0 0 0 0 0 0 0 0.250 0.750 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 17 49 0 0 0 0 0 0 0 0.258 0.742 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 19 195 0 0 0 0 0 0 0 0.089 0.911 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 18 1298 0 0 0 0 0 0 0 0.014 0.986 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 26 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 4064 44711 9 0 2 0 0 0 0 0.083 0.916 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 4 27 0 0 0 0 0 0 0 0.129 0.871 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 33 302 0 0 0 0 0 0 0 0.099 0.901 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 479 4444 1 0 0 0 0 0 0 0.097 0.903 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 3237 35303 0 0 0 0 0 0 0 0.084 0.916 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 101 1214 0 0 2 0 0 0 0 0.077 0.922 0.000 0.000 0.002 0.000 0.000 0.000 0.000
12 boundary = administrative 1971 22125 0 0 0 0 0 0 0 0.082 0.918 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 165 1888 8 0 0 0 0 0 0 0.080 0.916 0.004 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1916 20553 0 0 0 0 0 0 0 0.085 0.915 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 396 2671 4 0 75 0 0 0 0 0.126 0.849 0.001 0.000 0.024 0.000 0.000 0.000 0.000
16 place = allotments 269 1562 1 0 4 0 0 0 0 0.147 0.851 0.001 0.000 0.002 0.000 0.000 0.000 0.000
17 landuse = allotments 365 2365 4 0 71 0 0 0 0 0.130 0.843 0.001 0.000 0.025 0.000 0.000 0.000 0.000
18 allotments = * 4 197 0 0 0 0 0 0 0 0.020 0.980 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 1229 10751 3 0 47 0 0 0 0 0.102 0.894 0.000 0.000 0.004 0.000 0.000 0.000 0.000
20 place = locality 1228 10688 3 0 47 0 0 0 0 0.103 0.893 0.000 0.000 0.004 0.000 0.000 0.000 0.000
21 abandoned:place = * 259 2779 0 0 0 0 0 0 0 0.085 0.915 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 620 6447 87 1 31 10 0 0 6 0.086 0.895 0.012 0.000 0.004 0.001 0.000 0.000 0.001
23 landuse = cemetery 10 1274 30 0 0 0 0 0 0 0.008 0.970 0.023 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = commercial 8 171 2 0 0 2 0 0 0 0.044 0.934 0.011 0.000 0.000 0.011 0.000 0.000 0.000
25 landuse = construction 3 143 0 0 3 4 0 0 0 0.020 0.935 0.000 0.000 0.020 0.026 0.000 0.000 0.000
26 landuse = farmland 10 47 2 0 0 0 0 0 0 0.169 0.797 0.034 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 188 344 1 0 1 0 0 0 1 0.351 0.643 0.002 0.000 0.002 0.000 0.000 0.000 0.002
28 landuse = residential 84 725 11 0 9 0 0 0 1 0.101 0.873 0.013 0.000 0.011 0.000 0.000 0.000 0.001
29 landuse = retail 6 226 1 0 0 1 0 0 0 0.026 0.966 0.004 0.000 0.000 0.004 0.000 0.000 0.000
30 leisure = park 44 508 18 1 2 0 0 0 0 0.077 0.887 0.031 0.002 0.003 0.000 0.000 0.000 0.000
31 leisure = garden 4 59 0 0 0 0 0 0 0 0.063 0.937 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 amenity = marketplace 14 267 2 0 8 0 0 0 1 0.048 0.914 0.007 0.000 0.027 0.000 0.000 0.000 0.003
33 place = * 180 1978 12 0 4 0 0 0 1 0.083 0.909 0.006 0.000 0.002 0.000 0.000 0.000 0.000
34 residential = * 67 591 9 0 6 0 0 0 0 0.100 0.878 0.013 0.000 0.009 0.000 0.000 0.000 0.000
35 landuse = * 87 998 10 0 5 3 0 0 2 0.079 0.903 0.009 0.000 0.005 0.003 0.000 0.000 0.002
36 # natural 295 2476 78 4 44 7 0 1 5 0.101 0.851 0.027 0.001 0.015 0.002 0.000 0.000 0.002
37 place = island 1 8 0 0 0 0 0 0 0 0.111 0.889 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 place = islet 3 87 0 0 4 2 0 0 0 0.031 0.906 0.000 0.000 0.042 0.021 0.000 0.000 0.000
39 landuse = forest 37 299 12 0 0 2 0 0 1 0.105 0.852 0.034 0.000 0.000 0.006 0.000 0.000 0.003
40 leisure = nature_reserve 2 144 2 0 0 1 0 0 0 0.013 0.966 0.013 0.000 0.000 0.007 0.000 0.000 0.000
41 boundary = * 62 765 4 0 2 0 0 1 2 0.074 0.915 0.005 0.000 0.002 0.000 0.000 0.001 0.002
42 natural = * 192 1322 62 4 38 3 0 0 2 0.118 0.815 0.038 0.002 0.023 0.002 0.000 0.000 0.001
43 ele = * 51 254 1 0 8 1 0 0 0 0.162 0.806 0.003 0.000 0.025 0.003 0.000 0.000 0.000
44 # water 4503 19825 46 0 124 128 0 0 4 0.183 0.805 0.002 0.000 0.005 0.005 0.000 0.000 0.000
45 waterway = drain 74 406 6 0 9 0 0 0 0 0.149 0.820 0.012 0.000 0.018 0.000 0.000 0.000 0.000
46 waterway = ditch 77 554 30 0 0 0 0 0 0 0.116 0.838 0.045 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = stream 1417 5100 1 0 53 12 0 0 0 0.215 0.775 0.000 0.000 0.008 0.002 0.000 0.000 0.000
48 waterway = river 2794 9327 1 0 3 87 0 0 0 0.229 0.764 0.000 0.000 0.000 0.007 0.000 0.000 0.000
49 waterway = canal 28 820 0 0 5 6 0 0 0 0.033 0.955 0.000 0.000 0.006 0.007 0.000 0.000 0.000
50 type = waterway 438 1594 0 0 3 59 0 0 0 0.209 0.761 0.000 0.000 0.001 0.028 0.000 0.000 0.000
51 type = watershed 0 1 1 0 0 0 0 0 0 0.000 0.500 0.500 0.000 0.000 0.000 0.000 0.000 0.000
52 natural = water 49 2982 2 0 35 22 0 0 0 0.016 0.965 0.001 0.000 0.011 0.007 0.000 0.000 0.000
53 natural = spring 56 530 5 0 15 0 0 0 0 0.092 0.875 0.008 0.000 0.025 0.000 0.000 0.000 0.000
54 tunnel = * 1215 4960 18 0 24 1 0 0 4 0.195 0.797 0.003 0.000 0.004 0.000 0.000 0.000 0.001
55 waterway = * 5 33 0 0 1 0 0 0 0 0.128 0.846 0.000 0.000 0.026 0.000 0.000 0.000 0.000
56 water = * 36 2889 2 0 33 22 0 0 0 0.012 0.969 0.001 0.000 0.011 0.007 0.000 0.000 0.000
57 # highway 167 99413 19 21 38 28 0 0 73 0.002 0.997 0.000 0.000 0.000 0.000 0.000 0.000 0.001
58 highway = motorway 76 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = trunk 29 1271 0 0 0 6 0 0 18 0.022 0.960 0.000 0.000 0.000 0.005 0.000 0.000 0.014
60 highway = primary 3 7885 1 0 0 12 0 0 19 0.000 0.996 0.000 0.000 0.000 0.002 0.000 0.000 0.002
61 highway = secondary 0 7559 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = tertiary 4 11279 4 0 5 0 0 0 6 0.000 0.998 0.000 0.000 0.000 0.000 0.000 0.000 0.001
63 highway = unclassified 12 3200 0 0 0 9 0 0 0 0.004 0.993 0.000 0.000 0.000 0.003 0.000 0.000 0.000
64 highway = residential 5 58557 4 0 20 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = service 0 3405 4 0 1 0 0 0 0 0.000 0.999 0.001 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = track 4 674 0 0 0 0 0 0 0 0.006 0.994 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 type = associatedStreet 0 3337 3 0 0 0 0 0 0 0.000 0.999 0.001 0.000 0.000 0.000 0.000 0.000 0.000
68 type = street 0 34 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 highway = * 33 1925 0 0 11 0 0 0 30 0.017 0.963 0.000 0.000 0.006 0.000 0.000 0.000 0.015
70 bridge = * 20 1331 3 0 2 3 0 0 0 0.015 0.979 0.002 0.000 0.001 0.002 0.000 0.000 0.000
71 planned:highway = * 0 0 0 5 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
72 was:highway = * 0 2 0 16 0 0 0 0 0 0.000 0.111 0.000 0.889 0.000 0.000 0.000 0.000 0.000
73 # public_transport 2704 38946 231 34 87 16 1 3 19 0.064 0.926 0.005 0.001 0.002 0.000 0.000 0.000 0.000
74 highway = bus_stop 1642 16196 129 0 0 0 0 0 1 0.091 0.901 0.007 0.000 0.000 0.000 0.000 0.000 0.000
75 type = route 1 100 6 0 0 0 0 0 0 0.009 0.935 0.056 0.000 0.000 0.000 0.000 0.000 0.000
76 type = route_master 13 516 0 0 79 0 0 0 0 0.021 0.849 0.000 0.000 0.130 0.000 0.000 0.000 0.000
77 type = disused:route 0 15 0 0 0 6 0 0 0 0.000 0.714 0.000 0.000 0.000 0.286 0.000 0.000 0.000
78 type = public_transport 25 854 2 0 0 0 0 0 0 0.028 0.969 0.002 0.000 0.000 0.000 0.000 0.000 0.000
79 building = train_station 16 216 1 0 0 0 0 0 0 0.069 0.927 0.004 0.000 0.000 0.000 0.000 0.000 0.000
80 building = transportation 2 25 0 0 0 0 0 0 0 0.074 0.926 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = bus_station 8 178 0 27 4 0 1 0 14 0.034 0.767 0.000 0.116 0.017 0.000 0.004 0.000 0.060
82 amenity = ferry_terminal 1 10 3 0 3 0 0 3 3 0.043 0.435 0.130 0.000 0.130 0.000 0.000 0.130 0.130
83 public_transport = * 2164 23803 180 0 0 0 0 0 1 0.083 0.910 0.007 0.000 0.000 0.000 0.000 0.000 0.000
84 route = * 56 9827 10 0 0 9 0 0 0 0.006 0.992 0.001 0.000 0.000 0.001 0.000 0.000 0.000
85 route_master = * 13 524 0 0 79 0 0 0 0 0.021 0.851 0.000 0.000 0.128 0.000 0.000 0.000 0.000
86 railway = * 190 2675 12 0 0 1 0 0 0 0.066 0.929 0.004 0.000 0.000 0.000 0.000 0.000 0.000
87 aeroway = * 31 143 0 0 0 0 0 0 0 0.178 0.822 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 was:aeroway = * 1 4 0 4 1 0 0 0 0 0.100 0.400 0.000 0.400 0.100 0.000 0.000 0.000 0.000
89 disused:railway = * 0 28 0 1 0 0 0 0 1 0.000 0.933 0.000 0.033 0.000 0.000 0.000 0.000 0.033
90 abandoned:railway = * 0 22 1 2 0 0 0 0 0 0.000 0.880 0.040 0.080 0.000 0.000 0.000 0.000 0.000
91 abandoned:public_transport = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
92 # industrial 586 5772 40 1 47 2 1 0 62 0.090 0.886 0.006 0.000 0.007 0.000 0.000 0.000 0.010
93 landuse = industrial 320 4215 21 0 3 2 0 0 1 0.070 0.924 0.005 0.000 0.001 0.000 0.000 0.000 0.000
94 building = industrial 209 1354 14 1 36 0 0 0 61 0.125 0.808 0.008 0.001 0.021 0.000 0.000 0.000 0.036
95 building = warehouse 55 180 5 0 8 0 1 0 0 0.221 0.723 0.020 0.000 0.032 0.000 0.004 0.000 0.000
96 industrial = * 31 474 3 0 1 0 0 0 0 0.061 0.931 0.006 0.000 0.002 0.000 0.000 0.000 0.000
97 # infrastructure 2973 8173 108 879 35 6 0 0 112 0.242 0.665 0.009 0.072 0.003 0.000 0.000 0.000 0.009
98 amenity = fuel 209 62 0 867 0 0 0 0 2 0.183 0.054 0.000 0.761 0.000 0.000 0.000 0.000 0.002
99 building = service 1195 437 22 0 1 0 0 0 13 0.716 0.262 0.013 0.000 0.001 0.000 0.000 0.000 0.008
100 barrier = * 341 4131 35 1 3 1 0 0 1 0.076 0.915 0.008 0.000 0.001 0.000 0.000 0.000 0.000
101 power = * 2062 2909 52 8 5 5 0 0 0 0.409 0.577 0.010 0.002 0.001 0.001 0.000 0.000 0.000
102 substation = * 1412 1221 8 0 0 0 0 0 0 0.535 0.462 0.003 0.000 0.000 0.000 0.000 0.000 0.000
103 pipeline = * 57 78 0 0 1 0 0 0 0 0.419 0.574 0.000 0.000 0.007 0.000 0.000 0.000 0.000
104 man_made = * 126 1622 9 1 26 0 0 0 100 0.067 0.861 0.005 0.001 0.014 0.000 0.000 0.000 0.053
105 abandoned:man_made = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
106 embankment = * 2 208 0 0 0 0 0 0 0 0.010 0.990 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 # religion 54 3812 96 12 1 0 0 0 12 0.014 0.956 0.024 0.003 0.000 0.000 0.000 0.000 0.003
108 amenity = place_of_worship 48 2646 51 0 0 0 0 0 0 0.017 0.964 0.019 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = monastery 0 24 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = grave_yard 1 25 3 12 1 0 0 0 12 0.019 0.463 0.056 0.222 0.019 0.000 0.000 0.000 0.222
111 building = church 0 1429 20 0 0 0 0 0 0 0.000 0.986 0.014 0.000 0.000 0.000 0.000 0.000 0.000
112 building = cathedral 0 26 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 building = chapel 22 258 3 0 0 0 0 0 0 0.078 0.912 0.011 0.000 0.000 0.000 0.000 0.000 0.000
114 religion = * 52 3661 83 0 0 0 0 0 0 0.014 0.964 0.022 0.000 0.000 0.000 0.000 0.000 0.000
115 # education 501 5905 99 131 40 2 8 1 114 0.074 0.868 0.015 0.019 0.006 0.000 0.001 0.000 0.017
116 landuse = education 4 802 1 0 0 0 0 0 0 0.005 0.994 0.001 0.000 0.000 0.000 0.000 0.000 0.000
117 amenity = university 2 193 4 0 0 0 0 0 0 0.010 0.970 0.020 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = college 2 312 16 0 0 0 0 0 0 0.006 0.945 0.048 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = school 338 1640 28 0 1 0 0 0 0 0.168 0.817 0.014 0.000 0.000 0.000 0.000 0.000 0.000
120 amenity = kindergarten 28 1852 6 0 0 1 0 0 0 0.015 0.981 0.003 0.000 0.000 0.001 0.000 0.000 0.000
121 amenity = arts_centre 39 12 5 91 24 1 5 1 82 0.150 0.046 0.019 0.350 0.092 0.004 0.019 0.004 0.315
122 amenity = music_school 0 26 0 33 4 0 3 0 26 0.000 0.283 0.000 0.359 0.043 0.000 0.033 0.000 0.283
123 building = university 15 144 7 0 0 0 0 0 0 0.090 0.867 0.042 0.000 0.000 0.000 0.000 0.000 0.000
124 building = college 4 105 8 0 0 0 0 0 0 0.034 0.897 0.068 0.000 0.000 0.000 0.000 0.000 0.000
125 building = school 78 612 7 0 0 0 0 0 0 0.112 0.878 0.010 0.000 0.000 0.000 0.000 0.000 0.000
126 building = kindergarten 0 451 2 0 0 0 0 0 0 0.000 0.996 0.004 0.000 0.000 0.000 0.000 0.000 0.000
127 building = dormitory 0 617 15 0 5 0 0 0 0 0.000 0.969 0.024 0.000 0.008 0.000 0.000 0.000 0.000
128 office = educational_institution 1 36 1 0 6 0 0 0 4 0.021 0.750 0.021 0.000 0.125 0.000 0.000 0.000 0.083
129 faculty = * 0 23 0 7 0 0 0 0 2 0.000 0.719 0.000 0.219 0.000 0.000 0.000 0.000 0.062
130 # healthcare 1183 205 46 4890 492 12 11 3 164 0.169 0.029 0.007 0.698 0.070 0.002 0.002 0.000 0.023
131 amenity = hospital 32 65 8 554 0 0 0 0 0 0.049 0.099 0.012 0.841 0.000 0.000 0.000 0.000 0.000
132 amenity = pharmacy 99 59 11 2333 24 7 1 0 38 0.038 0.023 0.004 0.907 0.009 0.003 0.000 0.000 0.015
133 amenity = clinic 83 23 19 643 0 3 0 0 0 0.108 0.030 0.025 0.834 0.000 0.004 0.000 0.000 0.000
134 amenity = doctors 77 9 0 708 137 0 0 0 0 0.083 0.010 0.000 0.760 0.147 0.000 0.000 0.000 0.000
135 amenity = dentist 2 8 1 132 242 0 0 0 0 0.005 0.021 0.003 0.343 0.629 0.000 0.000 0.000 0.000
136 amenity = veterinary 2 1 0 59 24 2 10 3 122 0.009 0.004 0.000 0.265 0.108 0.009 0.045 0.013 0.547
137 building = hospital 23 7 6 376 0 0 0 0 0 0.056 0.017 0.015 0.913 0.000 0.000 0.000 0.000 0.000
138 building = clinic 0 2 2 31 0 0 0 0 0 0.000 0.057 0.057 0.886 0.000 0.000 0.000 0.000 0.000
139 emergency = * 866 54 4 248 0 0 0 0 0 0.739 0.046 0.003 0.212 0.000 0.000 0.000 0.000 0.000
140 healthcare = * 151 110 20 2534 262 1 1 0 11 0.049 0.036 0.006 0.820 0.085 0.000 0.000 0.000 0.004
141 # government 602 824 57 4526 1348 12 64 18 791 0.073 0.100 0.007 0.549 0.164 0.001 0.008 0.002 0.096
142 amenity = fire_station 1 17 1 159 37 2 3 6 114 0.003 0.050 0.003 0.468 0.109 0.006 0.009 0.018 0.335
143 amenity = ranger_station 0 2 1 16 42 0 4 0 49 0.000 0.018 0.009 0.140 0.368 0.000 0.035 0.000 0.430
144 amenity = townhall 5 9 1 233 108 3 14 0 183 0.009 0.016 0.002 0.419 0.194 0.005 0.025 0.000 0.329
145 amenity = post_office 26 228 10 931 0 0 0 0 1 0.022 0.191 0.008 0.778 0.000 0.000 0.000 0.000 0.001
146 amenity = post_box 0 1 1 7 1 0 0 0 7 0.000 0.059 0.059 0.412 0.059 0.000 0.000 0.000 0.412
147 amenity = police 6 11 10 684 0 0 0 0 1 0.008 0.015 0.014 0.961 0.000 0.000 0.000 0.000 0.001
148 amenity = prison 0 26 0 9 4 0 1 0 13 0.000 0.491 0.000 0.170 0.075 0.000 0.019 0.000 0.245
149 amenity = courthouse 28 2 1 44 3 3 12 0 47 0.200 0.014 0.007 0.314 0.021 0.021 0.086 0.000 0.336
150 amenity = customs 0 1 0 5 2 0 0 0 5 0.000 0.077 0.000 0.385 0.154 0.000 0.000 0.000 0.385
151 amenity = mortuary 11 0 0 3 0 0 1 0 4 0.579 0.000 0.000 0.158 0.000 0.000 0.053 0.000 0.211
152 amenity = library 4 19 5 368 108 0 0 0 0 0.008 0.038 0.010 0.730 0.214 0.000 0.000 0.000 0.000
153 amenity = theatre 6 10 3 58 0 0 0 0 0 0.078 0.130 0.039 0.753 0.000 0.000 0.000 0.000 0.000
154 amenity = cinema 17 8 2 115 0 0 0 0 0 0.120 0.056 0.014 0.810 0.000 0.000 0.000 0.000 0.000
155 amenity = community_centre 266 20 2 197 55 2 21 7 202 0.345 0.026 0.003 0.255 0.071 0.003 0.027 0.009 0.262
156 amenity = social_facility 0 33 1 38 28 0 5 1 81 0.000 0.176 0.005 0.203 0.150 0.000 0.027 0.005 0.433
157 amenity = public_building 9 6 0 34 3 0 1 0 29 0.110 0.073 0.000 0.415 0.037 0.000 0.012 0.000 0.354
158 amenity = public_bath 11 7 0 91 9 0 1 1 19 0.079 0.050 0.000 0.655 0.065 0.000 0.007 0.007 0.137
159 amenity = vehicle_inspection 0 2 0 76 2 1 1 1 26 0.000 0.018 0.000 0.697 0.018 0.009 0.009 0.009 0.239
160 office = government 108 53 13 779 956 1 0 0 10 0.056 0.028 0.007 0.406 0.498 0.001 0.000 0.000 0.005
161 office = diplomatic 0 5 0 66 0 0 0 0 0 0.000 0.070 0.000 0.930 0.000 0.000 0.000 0.000 0.000
162 building = public 32 28 4 295 1 0 0 0 0 0.089 0.078 0.011 0.819 0.003 0.000 0.000 0.000 0.000
163 landuse = military 39 329 1 3 0 0 0 0 0 0.105 0.884 0.003 0.008 0.000 0.000 0.000 0.000 0.000
164 government = * 54 30 6 438 246 0 0 0 0 0.070 0.039 0.008 0.566 0.318 0.000 0.000 0.000 0.000
165 military = * 61 124 2 446 2 0 0 2 0 0.096 0.195 0.003 0.700 0.003 0.000 0.000 0.003 0.000
166 embassy = * 0 5 0 46 0 0 0 0 0 0.000 0.098 0.000 0.902 0.000 0.000 0.000 0.000 0.000
167 diplomatic = * 0 5 0 66 0 0 0 0 0 0.000 0.070 0.000 0.930 0.000 0.000 0.000 0.000 0.000
168 # bank 2266 34 5 1420 3 2 0 0 37 0.602 0.009 0.001 0.377 0.001 0.001 0.000 0.000 0.010
169 amenity = atm 924 15 2 580 0 0 0 0 0 0.607 0.010 0.001 0.381 0.000 0.000 0.000 0.000 0.000
170 amenity = bank 1243 17 3 782 1 0 0 0 1 0.607 0.008 0.001 0.382 0.000 0.000 0.000 0.000 0.000
171 amenity = bureau_de_change 99 2 0 58 2 2 0 0 36 0.497 0.010 0.000 0.291 0.010 0.010 0.000 0.000 0.181
172 # tourism 931 2947 440 11772 129 9 2 2 58 0.057 0.181 0.027 0.723 0.008 0.001 0.000 0.000 0.004
173 building = bunker 19 45 1 155 0 0 0 0 0 0.086 0.205 0.005 0.705 0.000 0.000 0.000 0.000 0.000
174 building = ruins 16 26 1 101 0 0 0 0 1 0.110 0.179 0.007 0.697 0.000 0.000 0.000 0.000 0.007
175 amenity = fountain 2 7 0 13 7 0 2 0 19 0.040 0.140 0.000 0.260 0.140 0.000 0.040 0.000 0.380
176 tourism = * 640 2473 247 6890 91 6 0 0 37 0.062 0.238 0.024 0.664 0.009 0.001 0.000 0.000 0.004
177 historic = * 295 606 203 5280 34 3 0 2 1 0.046 0.094 0.032 0.822 0.005 0.000 0.000 0.000 0.000
178 memorial = * 87 148 58 2303 19 1 0 0 1 0.033 0.057 0.022 0.880 0.007 0.000 0.000 0.000 0.000
179 ruins = * 17 50 1 214 2 0 0 0 1 0.060 0.175 0.004 0.751 0.007 0.000 0.000 0.000 0.004
180 information = * 21 680 28 349 0 0 0 0 0 0.019 0.631 0.026 0.324 0.000 0.000 0.000 0.000 0.000
181 attraction = * 31 33 7 108 0 0 0 0 0 0.173 0.184 0.039 0.603 0.000 0.000 0.000 0.000 0.000
182 artwork_type = * 96 57 55 739 5 4 0 0 5 0.100 0.059 0.057 0.769 0.005 0.004 0.000 0.000 0.005
183 # sport 170 670 21 1441 312 6 0 0 23 0.064 0.253 0.008 0.545 0.118 0.002 0.000 0.000 0.009
184 amenity = sanatorium 2 34 0 62 2 0 0 0 0 0.020 0.340 0.000 0.620 0.020 0.000 0.000 0.000 0.000
185 leisure = * 158 634 21 1373 311 5 0 0 23 0.063 0.251 0.008 0.544 0.123 0.002 0.000 0.000 0.009
186 sport = * 60 117 10 604 0 2 0 0 0 0.076 0.148 0.013 0.762 0.000 0.003 0.000 0.000 0.000
187 resort = * 6 81 0 72 0 0 0 0 0 0.038 0.509 0.000 0.453 0.000 0.000 0.000 0.000 0.000
188 # office 473 132 21 1477 2916 22 7 52 215 0.089 0.025 0.004 0.278 0.549 0.004 0.001 0.010 0.040
189 office = * 473 132 21 1477 2916 22 7 52 215 0.089 0.025 0.004 0.278 0.549 0.004 0.001 0.010 0.040
190 # amenity 3215 1223 205 14861 3857 894 810 312 12297 0.085 0.032 0.005 0.394 0.102 0.024 0.022 0.008 0.326
191 amenity = cafe 172 50 25 904 312 37 88 40 879 0.069 0.020 0.010 0.361 0.124 0.015 0.035 0.016 0.351
192 amenity = fast_food 48 8 12 348 76 13 32 7 267 0.059 0.010 0.015 0.429 0.094 0.016 0.039 0.009 0.329
193 amenity = restaurant 47 29 6 216 63 6 25 13 207 0.077 0.047 0.010 0.353 0.103 0.010 0.041 0.021 0.338
194 amenity = bar 39 10 3 110 77 6 22 6 208 0.081 0.021 0.006 0.229 0.160 0.012 0.046 0.012 0.432
195 shop = convenience 925 200 47 3785 547 466 90 48 1474 0.122 0.026 0.006 0.499 0.072 0.061 0.012 0.006 0.194
196 shop = clothes 64 104 5 308 149 10 16 15 478 0.056 0.091 0.004 0.268 0.130 0.009 0.014 0.013 0.416
197 shop = car_repair 14 19 2 256 126 14 26 23 694 0.012 0.016 0.002 0.218 0.107 0.012 0.022 0.020 0.591
198 shop = hairdresser 41 16 7 361 177 6 28 3 469 0.037 0.014 0.006 0.326 0.160 0.005 0.025 0.003 0.423
199 shop = chemist 2 0 1 1329 12 1 9 1 46 0.001 0.000 0.001 0.949 0.009 0.001 0.006 0.001 0.033
200 shop = supermarket 307 32 4 447 60 151 5 2 155 0.264 0.028 0.003 0.384 0.052 0.130 0.004 0.002 0.133
201 shop = car_parts 1 83 2 322 142 6 15 7 373 0.001 0.087 0.002 0.339 0.149 0.006 0.016 0.007 0.392
202 shop = furniture 22 14 2 274 93 28 14 11 322 0.028 0.018 0.003 0.351 0.119 0.036 0.018 0.014 0.413
203 shop = hardware 26 21 5 245 118 8 17 8 293 0.035 0.028 0.007 0.331 0.159 0.011 0.023 0.011 0.395
204 shop = kiosk 35 34 3 184 20 7 14 0 102 0.088 0.085 0.008 0.461 0.050 0.018 0.035 0.000 0.256
205 shop = doityourself 32 26 3 221 99 4 11 8 351 0.042 0.034 0.004 0.293 0.131 0.005 0.015 0.011 0.465
206 shop = pet 8 6 2 127 62 2 9 5 275 0.016 0.012 0.004 0.256 0.125 0.004 0.018 0.010 0.554
207 shop = florist 19 6 2 226 56 4 14 7 202 0.035 0.011 0.004 0.422 0.104 0.007 0.026 0.013 0.377
208 shop = beauty 14 2 2 71 85 2 18 11 292 0.028 0.004 0.004 0.143 0.171 0.004 0.036 0.022 0.588
209 shop = mobile_phone 227 8 0 112 74 2 1 1 135 0.405 0.014 0.000 0.200 0.132 0.004 0.002 0.002 0.241
210 shop = shoes 22 6 0 82 22 2 5 2 115 0.086 0.023 0.000 0.320 0.086 0.008 0.020 0.008 0.449
211 shop = newsagent 164 56 2 252 1 22 0 1 45 0.302 0.103 0.004 0.464 0.002 0.041 0.000 0.002 0.083
212 shop = electronics 122 5 1 76 62 1 11 12 178 0.261 0.011 0.002 0.162 0.132 0.002 0.024 0.026 0.380
213 shop = alcohol 7 6 1 268 75 5 10 2 134 0.014 0.012 0.002 0.528 0.148 0.010 0.020 0.004 0.264
214 shop = jewelry 59 4 1 192 26 0 9 0 52 0.172 0.012 0.003 0.560 0.076 0.000 0.026 0.000 0.152
215 shop = mall 23 10 2 146 36 13 17 2 141 0.059 0.026 0.005 0.374 0.092 0.033 0.044 0.005 0.362
216 shop = butcher 25 15 4 121 61 6 20 5 159 0.060 0.036 0.010 0.291 0.147 0.014 0.048 0.012 0.382
217 shop = cosmetics 4 3 0 87 47 6 12 9 114 0.014 0.011 0.000 0.309 0.167 0.021 0.043 0.032 0.404
218 craft = shoemaker 1 2 0 153 18 5 3 0 48 0.004 0.009 0.000 0.665 0.078 0.022 0.013 0.000 0.209
219 amenity = * 201 243 14 1195 304 19 58 20 1059 0.065 0.078 0.004 0.384 0.098 0.006 0.019 0.006 0.340
220 shop = * 539 191 44 2409 848 43 209 44 3008 0.073 0.026 0.006 0.328 0.116 0.006 0.028 0.006 0.410
221 was:shop = * 8 6 2 24 10 3 2 0 31 0.093 0.070 0.023 0.279 0.116 0.035 0.023 0.000 0.360
222 disused:shop = * 2 3 1 10 1 0 1 0 12 0.067 0.100 0.033 0.333 0.033 0.000 0.033 0.000 0.400
223 clothes = * 6 16 1 93 20 2 5 2 87 0.026 0.069 0.004 0.401 0.086 0.009 0.022 0.009 0.375
224 club = * 9 9 1 40 7 1 0 0 30 0.093 0.093 0.010 0.412 0.072 0.010 0.000 0.000 0.309
225 # building 3302 2127 208 9396 2484 308 326 64 7426 0.129 0.083 0.008 0.366 0.097 0.012 0.013 0.002 0.290
226 building = yes 2548 1844 147 7278 2043 170 237 48 5481 0.129 0.093 0.007 0.368 0.103 0.009 0.012 0.002 0.277
227 building = retail 338 50 21 822 175 122 46 12 456 0.166 0.024 0.010 0.403 0.086 0.060 0.023 0.006 0.223
228 building = commercial 33 16 3 162 91 10 12 1 281 0.054 0.026 0.005 0.266 0.149 0.016 0.020 0.002 0.461
229 building = office 7 11 2 107 79 0 5 1 101 0.022 0.035 0.006 0.342 0.252 0.000 0.016 0.003 0.323
230 building = house 85 15 4 86 16 0 0 2 250 0.186 0.033 0.009 0.188 0.035 0.000 0.000 0.004 0.546
231 building = apartments 26 3 7 100 7 0 4 0 117 0.098 0.011 0.027 0.379 0.027 0.000 0.015 0.000 0.443
232 building = residential 23 3 4 37 5 0 0 0 255 0.070 0.009 0.012 0.113 0.015 0.000 0.000 0.000 0.780
233 building = construction 92 10 1 82 1 1 0 0 1 0.489 0.053 0.005 0.436 0.005 0.005 0.000 0.000 0.005
234 building = kiosk 14 24 2 95 2 2 0 0 24 0.086 0.147 0.012 0.583 0.012 0.012 0.000 0.000 0.147
235 building = * 133 140 16 560 50 3 19 0 371 0.103 0.108 0.012 0.433 0.039 0.002 0.015 0.000 0.287
236 entrance = * 3 11 1 68 15 0 3 0 90 0.016 0.058 0.005 0.356 0.079 0.000 0.016 0.000 0.471
237 # other 54 43 6 251 87 8 14 3 493 0.056 0.045 0.006 0.262 0.091 0.008 0.015 0.003 0.514
238 # TOTAL 27564 246233 1604 42994 10408 1180 1053 408 19830 0.078 0.701 0.005 0.122 0.030 0.003 0.003 0.001 0.056

name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1626 1626 1626 1.000 1.000 1408 1408 1403 1.000 0.996
1 admin_level = 2 4 4 4 1.000 1.000 3 3 3 1.000 1.000
2 admin_level = 4 66 66 66 1.000 1.000 31 31 31 1.000 1.000
3 admin_level = 6 214 214 214 1.000 1.000 166 166 166 1.000 1.000
4 admin_level = 8 1316 1316 1316 1.000 1.000 1205 1205 1201 1.000 0.997
5 admin_level = 9 26 26 26 1.000 1.000 13 13 13 1.000 1.000
6 # place 48786 48784 48777 1.000 1.000 16961 16959 16782 1.000 0.989
7 place = city 31 31 31 1.000 1.000 16 16 16 1.000 1.000
8 place = town 335 335 335 1.000 1.000 169 169 168 1.000 0.994
9 place = village 4924 4924 4923 1.000 1.000 2183 2183 2170 1.000 0.994
10 place = hamlet 38540 38540 38540 1.000 1.000 13611 13611 13473 1.000 0.990
11 place = isolated_dwelling 1317 1315 1317 0.998 1.000 663 661 661 0.997 0.997
12 boundary = administrative 24096 24096 24096 1.000 1.000 16857 16857 16700 1.000 0.991
13 traffic_sign = city_limit 2061 2061 2053 1.000 0.996 933 933 927 1.000 0.994
14 admin_level = * 22469 22469 22469 1.000 1.000 15525 15525 15373 1.000 0.990
15 # allotments 3146 3071 3142 0.976 0.999 2149 2081 2178 0.968 1.013
16 place = allotments 1836 1832 1835 0.998 0.999 1294 1290 1326 0.997 1.025
17 landuse = allotments 2805 2734 2801 0.975 0.999 1937 1873 1969 0.967 1.017
18 allotments = * 201 201 201 1.000 1.000 188 188 188 1.000 1.000
19 # locality 12030 11983 12027 0.996 1.000 8367 8321 8446 0.995 1.009
20 place = locality 11966 11919 11963 0.996 1.000 8326 8280 8409 0.994 1.010
21 abandoned:place = * 3038 3038 3038 1.000 1.000 2214 2214 2207 1.000 0.997
22 # suburb 7202 7165 7109 0.995 0.987 4780 4745 4706 0.993 0.985
23 landuse = cemetery 1314 1314 1284 1.000 0.977 445 445 433 1.000 0.973
24 landuse = commercial 183 183 181 1.000 0.989 171 171 169 1.000 0.988
25 landuse = construction 153 150 153 0.980 1.000 147 144 148 0.980 1.007
26 landuse = farmland 59 59 57 1.000 0.966 53 53 51 1.000 0.962
27 landuse = farmyard 535 533 533 0.996 0.996 341 340 338 0.997 0.991
28 landuse = residential 830 820 818 0.988 0.986 770 760 757 0.987 0.983
29 landuse = retail 234 234 233 1.000 0.996 150 149 149 0.993 0.993
30 leisure = park 573 571 555 0.997 0.969 454 452 439 0.996 0.967
31 leisure = garden 63 63 63 1.000 1.000 38 38 40 1.000 1.053
32 amenity = marketplace 292 283 289 0.969 0.990 164 156 161 0.951 0.982
33 place = * 2175 2170 2162 0.998 0.994 1541 1537 1506 0.997 0.977
34 residential = * 673 667 664 0.991 0.987 632 626 624 0.991 0.987
35 landuse = * 1105 1098 1093 0.994 0.989 950 943 948 0.993 0.998
36 # natural 2910 2860 2827 0.983 0.971 2503 2457 2448 0.982 0.978
37 place = island 9 9 9 1.000 1.000 9 9 9 1.000 1.000
38 place = islet 96 92 96 0.958 1.000 81 78 79 0.963 0.975
39 landuse = forest 351 350 338 0.997 0.963 328 326 318 0.994 0.970
40 leisure = nature_reserve 149 149 147 1.000 0.987 148 148 146 1.000 0.986
41 boundary = * 836 831 830 0.994 0.993 804 798 796 0.993 0.990
42 natural = * 1623 1583 1559 0.975 0.961 1319 1284 1283 0.973 0.973
43 ele = * 315 307 314 0.975 0.997 290 282 288 0.972 0.993
44 # water 24630 24502 24580 0.995 0.998 5483 5336 5386 0.973 0.982
45 waterway = drain 495 486 489 0.982 0.988 129 128 124 0.992 0.961
46 waterway = ditch 661 661 631 1.000 0.955 131 131 127 1.000 0.969
47 waterway = stream 6583 6530 6582 0.992 1.000 1148 1128 1133 0.983 0.987
48 waterway = river 12212 12209 12211 1.000 1.000 1728 1672 1669 0.968 0.966
49 waterway = canal 859 854 859 0.994 1.000 147 144 143 0.980 0.973
50 type = waterway 2094 2091 2094 0.999 1.000 1834 1825 1839 0.995 1.003
51 type = watershed 2 2 1 1.000 0.500 2 2 1 1.000 0.500
52 natural = water 3090 3055 3088 0.989 0.999 2495 2454 2495 0.984 1.000
53 natural = spring 606 591 601 0.975 0.992 537 522 535 0.972 0.996
54 tunnel = * 6222 6194 6200 0.995 0.996 1696 1682 1699 0.992 1.002
55 waterway = * 39 38 39 0.974 1.000 31 30 31 0.968 1.000
56 water = * 2982 2949 2980 0.989 0.999 2406 2367 2405 0.984 1.000
57 # highway 99759 99648 99667 0.999 0.999 11979 11928 12125 0.996 1.012
58 highway = motorway 76 76 76 1.000 1.000 1 1 1 1.000 1.000
59 highway = trunk 1324 1306 1306 0.986 0.986 133 131 131 0.985 0.985
60 highway = primary 7920 7901 7900 0.998 0.997 535 530 529 0.991 0.989
61 highway = secondary 7559 7559 7559 1.000 1.000 745 745 747 1.000 1.003
62 highway = tertiary 11298 11287 11288 0.999 0.999 1691 1685 1695 0.996 1.002
63 highway = unclassified 3221 3221 3221 1.000 1.000 936 935 940 0.999 1.004
64 highway = residential 58586 58566 58582 1.000 1.000 9545 9526 9691 0.998 1.015
65 highway = service 3410 3409 3406 1.000 0.999 1624 1622 1629 0.999 1.003
66 highway = track 678 678 678 1.000 1.000 148 146 147 0.986 0.993
67 type = associatedStreet 3340 3340 3337 1.000 0.999 1992 1992 2002 1.000 1.005
68 type = street 34 34 34 1.000 1.000 33 33 33 1.000 1.000
69 highway = * 1999 1958 1969 0.979 0.985 996 989 991 0.993 0.995
70 bridge = * 1359 1357 1356 0.999 0.998 485 482 482 0.994 0.994
71 planned:highway = * 5 5 5 1.000 1.000 5 5 5 1.000 1.000
72 was:highway = * 18 18 18 1.000 1.000 9 9 9 1.000 1.000
73 # public_transport 42041 41932 41790 0.997 0.994 19690 19567 19619 0.994 0.996
74 highway = bus_stop 17968 17967 17838 1.000 0.993 8059 8058 8030 1.000 0.996
75 type = route 107 107 101 1.000 0.944 102 102 98 1.000 0.961
76 type = route_master 608 529 608 0.870 1.000 556 479 556 0.862 1.000
77 type = disused:route 21 21 21 1.000 1.000 21 21 21 1.000 1.000
78 type = public_transport 881 881 879 1.000 0.998 508 508 502 1.000 0.988
79 building = train_station 233 233 232 1.000 0.996 214 214 214 1.000 1.000
80 building = transportation 27 27 27 1.000 1.000 27 27 26 1.000 0.963
81 amenity = bus_station 232 214 217 0.922 0.935 211 192 199 0.910 0.943
82 amenity = ferry_terminal 23 14 17 0.609 0.739 21 14 15 0.667 0.714
83 public_transport = * 26148 26147 25967 1.000 0.993 7570 7569 7535 1.000 0.995
84 route = * 9902 9902 9892 1.000 0.999 9836 9837 9834 1.000 1.000
85 route_master = * 616 537 616 0.872 1.000 564 487 564 0.863 1.000
86 railway = * 2878 2878 2866 1.000 0.996 1304 1304 1302 1.000 0.998
87 aeroway = * 174 174 174 1.000 1.000 160 160 160 1.000 1.000
88 was:aeroway = * 10 9 10 0.900 1.000 10 8 9 0.800 0.900
89 disused:railway = * 30 29 29 0.967 0.967 4 3 3 0.750 0.750
90 abandoned:railway = * 25 25 24 1.000 0.960 6 5 4 0.833 0.667
91 abandoned:public_transport = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
92 # industrial 6511 6402 6408 0.983 0.984 5118 5015 5077 0.980 0.992
93 landuse = industrial 4562 4558 4540 0.999 0.995 3875 3871 3893 0.999 1.005
94 building = industrial 1675 1578 1600 0.942 0.955 1249 1154 1184 0.924 0.948
95 building = warehouse 249 241 243 0.968 0.976 173 166 175 0.960 1.012
96 industrial = * 509 508 506 0.998 0.994 423 422 419 0.998 0.991
97 # infrastructure 12286 12139 12066 0.988 0.982 8984 8821 8912 0.982 0.992
98 amenity = fuel 1140 1138 1138 0.998 0.998 649 643 625 0.991 0.963
99 building = service 1668 1654 1633 0.992 0.979 1244 1230 1231 0.989 0.990
100 barrier = * 4513 4509 4477 0.999 0.992 3677 3672 3751 0.999 1.020
101 power = * 5041 5036 4989 0.999 0.990 3999 3993 4005 0.998 1.002
102 substation = * 2641 2641 2633 1.000 0.997 2443 2443 2441 1.000 0.999
103 pipeline = * 136 135 136 0.993 1.000 118 117 118 0.992 1.000
104 man_made = * 1884 1758 1775 0.933 0.942 1324 1199 1240 0.906 0.937
105 abandoned:man_made = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
106 embankment = * 210 210 210 1.000 1.000 85 85 85 1.000 1.000
107 # religion 3987 3974 3879 0.997 0.973 2309 2294 2273 0.994 0.984
108 amenity = place_of_worship 2745 2745 2694 1.000 0.981 1830 1830 1839 1.000 1.005
109 amenity = monastery 24 24 24 1.000 1.000 23 23 23 1.000 1.000
110 amenity = grave_yard 54 41 39 0.759 0.722 48 34 32 0.708 0.667
111 building = church 1449 1449 1429 1.000 0.986 1050 1050 1075 1.000 1.024
112 building = cathedral 26 26 26 1.000 1.000 26 26 25 1.000 0.962
113 building = chapel 283 283 280 1.000 0.989 169 169 163 1.000 0.964
114 religion = * 3796 3796 3713 1.000 0.978 2180 2180 2175 1.000 0.998
115 # education 6801 6646 6580 0.977 0.968 4572 4418 4570 0.966 1.000
116 landuse = education 807 807 806 1.000 0.999 799 799 800 1.000 1.001
117 amenity = university 199 199 195 1.000 0.980 183 183 181 1.000 0.989
118 amenity = college 330 330 314 1.000 0.952 299 299 289 1.000 0.967
119 amenity = school 2007 2006 1979 1.000 0.986 1414 1413 1419 0.999 1.004
120 amenity = kindergarten 1887 1887 1881 1.000 0.997 1192 1192 1326 1.000 1.112
121 amenity = arts_centre 260 153 168 0.588 0.646 171 73 82 0.427 0.480
122 amenity = music_school 92 62 63 0.674 0.685 69 38 38 0.551 0.551
123 building = university 166 166 159 1.000 0.958 158 158 151 1.000 0.956
124 building = college 117 117 109 1.000 0.932 100 100 94 1.000 0.940
125 building = school 697 697 690 1.000 0.990 580 580 580 1.000 1.000
126 building = kindergarten 453 453 451 1.000 0.996 298 298 322 1.000 1.081
127 building = dormitory 637 632 622 0.992 0.976 465 460 455 0.989 0.978
128 office = educational_institution 48 38 43 0.792 0.896 47 37 42 0.787 0.894
129 faculty = * 32 30 30 0.938 0.938 32 30 30 0.938 0.938
130 # healthcare 7006 6347 6785 0.906 0.968 3372 2714 3146 0.805 0.933
131 amenity = hospital 659 659 651 1.000 0.988 519 504 495 0.971 0.954
132 amenity = pharmacy 2572 2510 2522 0.976 0.981 1351 1270 1306 0.940 0.967
133 amenity = clinic 771 771 752 1.000 0.975 472 459 449 0.972 0.951
134 amenity = doctors 931 794 931 0.853 1.000 265 130 262 0.491 0.989
135 amenity = dentist 385 143 384 0.371 0.997 299 68 295 0.227 0.987
136 amenity = veterinary 223 74 91 0.332 0.408 161 30 45 0.186 0.280
137 building = hospital 412 412 406 1.000 0.985 301 295 293 0.980 0.973
138 building = clinic 35 35 33 1.000 0.943 33 31 31 0.939 0.939
139 emergency = * 1172 1172 1168 1.000 0.997 303 299 293 0.987 0.967
140 healthcare = * 3090 2817 3058 0.912 0.990 1585 1302 1542 0.821 0.973
141 # government 8242 6085 7330 0.738 0.889 5302 3276 4423 0.618 0.834
142 amenity = fire_station 340 183 222 0.538 0.653 205 81 98 0.395 0.478
143 amenity = ranger_station 114 23 60 0.202 0.526 107 18 54 0.168 0.505
144 amenity = townhall 556 265 358 0.477 0.644 460 176 263 0.383 0.572
145 amenity = post_office 1196 1195 1185 0.999 0.991 242 230 233 0.950 0.963
146 amenity = post_box 17 9 9 0.529 0.529 12 5 6 0.417 0.500
147 amenity = police 712 711 701 0.999 0.985 519 507 505 0.977 0.973
148 amenity = prison 53 36 39 0.679 0.736 50 34 36 0.680 0.720
149 amenity = courthouse 140 90 80 0.643 0.571 102 57 48 0.559 0.471
150 amenity = customs 13 6 8 0.462 0.615 13 6 8 0.462 0.615
151 amenity = mortuary 19 15 14 0.789 0.737 8 4 4 0.500 0.500
152 amenity = library 504 396 499 0.786 0.990 350 250 341 0.714 0.974
153 amenity = theatre 77 77 74 1.000 0.961 62 59 56 0.952 0.903
154 amenity = cinema 142 142 140 1.000 0.986 86 83 82 0.965 0.953
155 amenity = community_centre 772 508 547 0.658 0.709 364 139 171 0.382 0.470
156 amenity = social_facility 187 77 100 0.412 0.535 174 70 86 0.402 0.494
157 amenity = public_building 82 50 52 0.610 0.634 65 30 33 0.462 0.508
158 amenity = public_bath 139 110 119 0.791 0.856 43 19 23 0.442 0.535
159 amenity = vehicle_inspection 109 80 82 0.734 0.752 63 32 35 0.508 0.556
160 office = government 1920 954 1897 0.497 0.988 1603 675 1579 0.421 0.985
161 office = diplomatic 71 71 71 1.000 1.000 70 69 69 0.986 0.986
162 building = public 360 359 356 0.997 0.989 296 296 292 1.000 0.986
163 landuse = military 372 372 371 1.000 0.997 327 327 326 1.000 0.997
164 government = * 774 528 768 0.682 0.992 617 368 609 0.596 0.987
165 military = * 637 633 635 0.994 0.997 460 450 452 0.978 0.983
166 embassy = * 51 51 51 1.000 1.000 51 50 50 0.980 0.980
167 diplomatic = * 71 71 71 1.000 1.000 70 69 69 0.986 0.986
168 # bank 3767 3727 3725 0.989 0.989 397 358 365 0.902 0.919
169 amenity = atm 1521 1521 1519 1.000 0.999 101 99 97 0.980 0.960
170 amenity = bank 2047 2045 2043 0.999 0.998 293 290 296 0.990 1.010
171 amenity = bureau_de_change 199 161 163 0.809 0.819 61 26 30 0.426 0.492
172 # tourism 16290 16101 15790 0.988 0.969 11705 11245 11096 0.961 0.948
173 building = bunker 220 220 219 1.000 0.995 157 154 152 0.981 0.968
174 building = ruins 145 144 143 0.993 0.986 117 115 112 0.983 0.957
175 amenity = fountain 50 24 29 0.480 0.580 43 22 23 0.512 0.535
176 tourism = * 10384 10256 10100 0.988 0.973 7566 7262 7230 0.960 0.956
177 historic = * 6424 6387 6220 0.994 0.968 4782 4656 4530 0.974 0.947
178 memorial = * 2617 2597 2558 0.992 0.977 2092 2049 2018 0.979 0.965
179 ruins = * 285 282 283 0.989 0.993 229 226 223 0.987 0.974
180 information = * 1078 1078 1050 1.000 0.974 375 373 350 0.995 0.933
181 attraction = * 179 179 172 1.000 0.961 158 149 146 0.943 0.924
182 artwork_type = * 961 951 901 0.990 0.938 817 795 750 0.973 0.918
183 # sport 2643 2308 2599 0.873 0.983 1933 1580 1831 0.817 0.947
184 amenity = sanatorium 100 98 100 0.980 1.000 96 90 94 0.938 0.979
185 leisure = * 2525 2191 2481 0.868 0.983 1847 1496 1747 0.810 0.946
186 sport = * 793 793 783 1.000 0.987 607 591 587 0.974 0.967
187 resort = * 159 159 159 1.000 1.000 153 149 149 0.974 0.974
188 # office 5315 2132 5072 0.401 0.954 3858 846 3626 0.219 0.940
189 office = * 5315 2132 5072 0.401 0.954 3858 846 3626 0.219 0.940
190 # amenity 37674 21208 24362 0.563 0.647 16684 4617 6234 0.277 0.374
191 amenity = cafe 2507 1276 1515 0.509 0.604 1745 642 832 0.368 0.477
192 amenity = fast_food 811 461 500 0.568 0.617 451 143 180 0.317 0.399
193 amenity = restaurant 612 329 374 0.538 0.611 526 261 304 0.496 0.578
194 amenity = bar 481 190 248 0.395 0.516 431 158 209 0.367 0.485
195 shop = convenience 7582 5513 5971 0.727 0.788 2532 1051 1284 0.415 0.507
196 shop = clothes 1149 507 650 0.441 0.566 688 172 258 0.250 0.375
197 shop = car_repair 1174 331 452 0.282 0.385 929 120 227 0.129 0.244
198 shop = hairdresser 1108 459 604 0.414 0.545 742 200 297 0.270 0.400
199 shop = chemist 1401 1342 1345 0.958 0.960 84 45 45 0.536 0.536
200 shop = supermarket 1163 946 999 0.813 0.859 351 179 211 0.510 0.601
201 shop = car_parts 951 429 561 0.451 0.590 505 75 151 0.149 0.299
202 shop = furniture 780 354 442 0.454 0.567 411 91 135 0.221 0.328
203 shop = hardware 741 322 426 0.435 0.575 533 152 237 0.285 0.445
204 shop = kiosk 399 277 280 0.694 0.702 211 105 110 0.498 0.521
205 shop = doityourself 755 297 390 0.393 0.517 512 120 172 0.234 0.336
206 shop = pet 496 154 210 0.310 0.423 229 51 78 0.223 0.341
207 shop = florist 536 271 318 0.506 0.593 268 66 97 0.246 0.362
208 shop = beauty 497 109 185 0.219 0.372 446 102 162 0.229 0.363
209 shop = mobile_phone 560 350 424 0.625 0.757 116 23 40 0.198 0.345
210 shop = shoes 256 117 136 0.457 0.531 147 36 55 0.245 0.374
211 shop = newsagent 543 496 496 0.913 0.913 63 25 29 0.397 0.460
212 shop = electronics 468 216 278 0.462 0.594 299 70 125 0.234 0.418
213 shop = alcohol 508 297 363 0.585 0.715 193 52 73 0.269 0.378
214 shop = jewelry 343 265 281 0.773 0.819 84 29 36 0.345 0.429
215 shop = mall 390 211 230 0.541 0.590 319 151 166 0.473 0.520
216 shop = butcher 416 191 233 0.459 0.560 224 80 95 0.357 0.424
217 shop = cosmetics 282 112 156 0.397 0.553 154 55 74 0.357 0.481
218 craft = shoemaker 230 164 179 0.713 0.778 65 16 29 0.246 0.446
219 amenity = * 3113 1730 1982 0.556 0.637 2035 915 1063 0.450 0.522
220 shop = * 7335 3435 4074 0.468 0.555 4117 1088 1521 0.264 0.369
221 was:shop = * 86 45 51 0.523 0.593 81 42 47 0.519 0.580
222 disused:shop = * 30 17 16 0.567 0.533 30 17 16 0.567 0.533
223 clothes = * 232 123 139 0.530 0.599 145 45 57 0.310 0.393
224 club = * 97 60 66 0.619 0.680 96 59 65 0.615 0.677
225 # building 25641 15667 17681 0.611 0.690 14963 7234 8824 0.483 0.590
226 building = yes 19796 12224 13931 0.617 0.704 11780 5870 7224 0.498 0.613
227 building = retail 2042 1399 1519 0.685 0.744 1169 585 691 0.500 0.591
228 building = commercial 609 236 313 0.388 0.514 555 191 269 0.344 0.485
229 building = office 313 132 205 0.422 0.655 294 115 187 0.391 0.636
230 building = house 458 190 204 0.415 0.445 370 163 176 0.441 0.476
231 building = apartments 264 140 136 0.530 0.515 233 113 109 0.485 0.468
232 building = residential 327 67 68 0.205 0.208 223 58 60 0.260 0.269
233 building = construction 188 186 186 0.989 0.989 188 186 186 0.989 0.989
234 building = kiosk 163 137 137 0.840 0.840 55 26 27 0.473 0.491
235 building = * 1292 871 886 0.674 0.686 910 564 582 0.620 0.640
236 entrance = * 191 86 97 0.450 0.508 158 62 72 0.392 0.456
237 # other 959 376 446 0.392 0.465 832 289 348 0.347 0.418
238 # TOTAL 351274 320628 328787 0.913 0.936 122411 97357 103464 0.795 0.845

name dependants progress

  category be=ru be+ru be ru+be ru other both other be other ru no lang not found be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang% not found%
0 addr:region 0 120807 0 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 addr:district 0 119499 0 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 addr:subdistrict 0 25294 0 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 addr:city 7448 114874 2 0 1 0 0 0 16 22 0.061 0.939 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 addr:place 2262 35866 0 0 1 0 0 0 1 52 0.059 0.939 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.001
5 addr:street 141 876727 42 0 0 0 0 0 17 456 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.001
6 addr2:street 0 629 0 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 from 796 2229 1 0 0 0 0 0 0 554 0.222 0.623 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.155
8 to 752 2287 1 0 0 0 0 0 0 437 0.216 0.658 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.126
9 via 12 1836 0 0 0 0 0 0 0 56 0.006 0.964 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.029
10 destination 491 3827 0 0 0 5 0 0 6 468 0.102 0.798 0.000 0.000 0.000 0.001 0.000 0.000 0.001 0.098
11 destination:backward 34 486 0 0 0 0 0 0 0 53 0.059 0.848 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.092
12 destination:forward 43 507 0 0 0 0 0 0 0 31 0.074 0.873 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.053
13 water_tank:city 0 1 0 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

name dependants statistic

  category dep all all be all ru all% all be% all ru% dep uniq uniq uniq be uniq ru uniq% uniq be% uniq ru%
0 addr:region 120807 120807 120807 120807 1.000 1.000 1.000 7 7 7 7 1.000 1.000 1.000
1 addr:district 119499 119499 119499 119499 1.000 1.000 1.000 125 125 125 125 1.000 1.000 1.000
2 addr:subdistrict 25294 25294 25294 25294 1.000 1.000 1.000 752 752 752 749 1.000 1.000 0.996
3 addr:city 122363 122341 122324 122323 1.000 1.000 1.000 2270 2264 2261 2258 0.997 0.996 0.995
4 addr:place 38182 38130 38128 38129 0.999 0.999 0.999 1276 1237 1235 1228 0.969 0.968 0.962
5 addr:street 877383 876927 876910 876868 0.999 0.999 0.999 9603 9425 9415 9554 0.981 0.980 0.995
6 addr2:street 629 629 629 629 1.000 1.000 1.000 239 239 239 239 1.000 1.000 1.000
7 from 3580 3026 3026 3025 0.845 0.845 0.845 445 325 325 327 0.730 0.730 0.735
8 to 3477 3040 3040 3039 0.874 0.874 0.874 468 346 346 348 0.739 0.739 0.744
9 via 1904 1848 1848 1848 0.971 0.971 0.971 74 66 66 67 0.892 0.892 0.905
10 destination 4797 4329 4323 4323 0.902 0.901 0.901 695 577 573 576 0.830 0.824 0.829
11 destination:backward 573 520 520 520 0.908 0.908 0.908 146 126 126 126 0.863 0.863 0.863
12 destination:forward 581 550 550 550 0.947 0.947 0.947 129 116 116 116 0.899 0.899 0.899
13 water_tank:city 1 1 1 1 1.000 1.000 1.000 1 1 1 1 1.000 1.000 1.000

name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 169 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 10 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 157 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 2 45169 0 4 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 31 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 335 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 2 4921 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 38500 0 3 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 1272 0 1 0 0 0 0 0 0.000 0.999 0.000 0.001 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 1 22612 0 2 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1 22444 0 2 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
16 place = allotments 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 allotments = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 1 11869 1 3 0 0 0 0 1 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 1 11813 1 3 0 0 0 0 1 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 0 3011 0 3 0 0 0 0 0 0.000 0.999 0.000 0.001 0.000 0.000 0.000 0.000 0.000
22 # suburb 4 71 0 75 0 0 0 0 5 0.026 0.458 0.000 0.484 0.000 0.000 0.000 0.000 0.032
23 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmland 0 3 0 1 0 0 0 0 0 0.000 0.750 0.000 0.250 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 24 0 3 0 0 0 0 0 0.000 0.889 0.000 0.111 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 leisure = park 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 leisure = garden 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 amenity = marketplace 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 place = * 4 24 0 71 0 0 0 0 0 0.040 0.242 0.000 0.717 0.000 0.000 0.000 0.000 0.000
34 residential = * 0 19 0 2 0 0 0 0 0 0.000 0.905 0.000 0.095 0.000 0.000 0.000 0.000 0.000
35 landuse = * 0 3 0 1 0 0 0 0 5 0.000 0.333 0.000 0.111 0.000 0.000 0.000 0.000 0.556
36 # natural 4 696 0 46 0 0 0 0 5 0.005 0.927 0.000 0.061 0.000 0.000 0.000 0.000 0.007
37 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 place = islet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
39 landuse = forest 1 110 0 29 0 0 0 0 0 0.007 0.786 0.000 0.207 0.000 0.000 0.000 0.000 0.000
40 leisure = nature_reserve 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 boundary = * 1 513 0 5 0 0 0 0 0 0.002 0.988 0.000 0.010 0.000 0.000 0.000 0.000 0.000
42 natural = * 2 56 0 9 0 0 0 0 5 0.028 0.778 0.000 0.125 0.000 0.000 0.000 0.000 0.069
43 ele = * 0 19 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 # water 5 1 0 3 26 0 0 0 2 0.135 0.027 0.000 0.081 0.703 0.000 0.000 0.000 0.054
45 waterway = drain 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
46 waterway = ditch 5 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 waterway = river 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 waterway = canal 0 0 0 0 25 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
50 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 type = watershed 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 natural = water 0 0 0 3 0 0 0 0 2 0.000 0.000 0.000 0.600 0.000 0.000 0.000 0.000 0.400
53 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 tunnel = * 1 0 0 0 10 0 0 0 0 0.091 0.000 0.000 0.000 0.909 0.000 0.000 0.000 0.000
55 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 water = * 0 0 0 3 0 0 0 0 2 0.000 0.000 0.000 0.600 0.000 0.000 0.000 0.000 0.400
57 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 planned:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 was:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 # public_transport 0 1 0 8 0 0 0 0 0 0.000 0.111 0.000 0.889 0.000 0.000 0.000 0.000 0.000
74 highway = bus_stop 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
75 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 type = public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 building = train_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 building = transportation 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = bus_station 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
82 amenity = ferry_terminal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 public_transport = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
84 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 was:aeroway = * 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 disused:railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 abandoned:railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 # industrial 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 landuse = industrial 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 # infrastructure 0 5 0 1 0 0 0 0 8 0.000 0.357 0.000 0.071 0.000 0.000 0.000 0.000 0.571
98 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 barrier = * 0 1 0 1 0 0 0 0 0 0.000 0.500 0.000 0.500 0.000 0.000 0.000 0.000 0.000
101 power = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 pipeline = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 man_made = * 0 4 0 0 0 0 0 0 6 0.000 0.400 0.000 0.000 0.000 0.000 0.000 0.000 0.600
105 abandoned:man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 # religion 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = grave_yard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 religion = * 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 amenity = arts_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 amenity = music_school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 office = educational_institution 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 faculty = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = pharmacy 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = veterinary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 # government 0 1 0 0 0 0 0 0 1 0.000 0.500 0.000 0.000 0.000 0.000 0.000 0.000 0.500
142 amenity = fire_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 amenity = ranger_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 amenity = townhall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 amenity = post_office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 amenity = post_box 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 amenity = prison 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 amenity = courthouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 amenity = customs 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 amenity = mortuary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 amenity = social_facility 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 amenity = public_building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 amenity = public_bath 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 amenity = vehicle_inspection 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 office = diplomatic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 embassy = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 diplomatic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 amenity = bureau_de_change 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 # tourism 0 6 0 3 0 0 0 0 0 0.000 0.667 0.000 0.333 0.000 0.000 0.000 0.000 0.000
173 building = bunker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = ruins 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 amenity = fountain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 tourism = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
177 historic = * 0 6 0 2 0 0 0 0 0 0.000 0.750 0.000 0.250 0.000 0.000 0.000 0.000 0.000
178 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 ruins = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
180 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
181 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
182 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
183 # sport 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
184 amenity = sanatorium 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
185 leisure = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
186 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
187 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
188 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
189 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
190 # amenity 0 1 0 1 0 0 0 0 1 0.000 0.333 0.000 0.333 0.000 0.000 0.000 0.000 0.333
191 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
192 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
193 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
194 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
195 shop = convenience 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
196 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
197 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
198 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
199 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
200 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
201 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
202 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
203 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
204 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
205 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
206 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
207 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
208 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
209 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
210 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
211 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
212 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
213 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
214 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
215 shop = mall 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
216 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
217 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
218 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
219 amenity = * 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
220 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
221 was:shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
222 disused:shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
223 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
224 club = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
225 # building 0 4 0 3 0 0 0 0 3 0.000 0.400 0.000 0.300 0.000 0.000 0.000 0.000 0.300
226 building = yes 0 4 0 3 0 0 0 0 2 0.000 0.444 0.000 0.333 0.000 0.000 0.000 0.000 0.222
227 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
228 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
229 building = office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
230 building = house 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
231 building = apartments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
232 building = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
233 building = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
234 building = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
235 building = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
236 entrance = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
237 # other 0 0 0 216 0 0 0 0 1 0.000 0.000 0.000 0.995 0.000 0.000 0.000 0.000 0.005
238 # TOTAL 15 56899 1 354 26 0 1 0 24 0.000 0.993 0.000 0.006 0.000 0.000 0.000 0.000 0.000

name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 169 169 169 1.000 1.000 3 3 3 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 1 1 1 1.000 1.000 1 1 1 1.000 1.000
3 admin_level = 6 10 10 10 1.000 1.000 1 1 1 1.000 1.000
4 admin_level = 8 157 157 157 1.000 1.000 3 3 3 1.000 1.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 45175 45175 45175 1.000 1.000 12 10 10 0.833 0.833
7 place = city 31 31 31 1.000 1.000 1 1 1 1.000 1.000
8 place = town 335 335 335 1.000 1.000 5 5 5 1.000 1.000
9 place = village 4923 4923 4923 1.000 1.000 7 7 7 1.000 1.000
10 place = hamlet 38503 38503 38503 1.000 1.000 6 5 5 0.833 0.833
11 place = isolated_dwelling 1273 1273 1273 1.000 1.000 5 4 4 0.800 0.800
12 boundary = administrative 22615 22615 22615 1.000 1.000 11 10 10 0.909 0.909
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 22447 22447 22447 1.000 1.000 10 9 9 0.900 0.900
15 # allotments 5 1 0 0.200 0.000 2 1 0 0.500 0.000
16 place = allotments 1 1 0 1.000 0.000 1 1 0 1.000 0.000
17 landuse = allotments 4 0 0 0.000 0.000 1 0 0 0.000 0.000
18 allotments = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 # locality 11875 11874 11873 1.000 1.000 6 5 5 0.833 0.833
20 place = locality 11819 11818 11817 1.000 1.000 6 5 5 0.833 0.833
21 abandoned:place = * 3014 3014 3014 1.000 1.000 5 4 4 0.800 0.800
22 # suburb 155 150 150 0.968 0.968 19 12 12 0.632 0.632
23 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmland 4 4 4 1.000 1.000 2 1 1 0.500 0.500
27 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 27 27 27 1.000 1.000 9 7 7 0.778 0.778
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 leisure = park 1 1 1 1.000 1.000 1 1 1 1.000 1.000
31 leisure = garden 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 amenity = marketplace 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 place = * 99 99 99 1.000 1.000 11 9 9 0.818 0.818
34 residential = * 21 21 21 1.000 1.000 6 6 6 1.000 1.000
35 landuse = * 9 4 4 0.444 0.444 5 1 1 0.200 0.200
36 # natural 751 746 746 0.993 0.993 12 8 8 0.667 0.667
37 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 place = islet 3 3 3 1.000 1.000 1 1 1 1.000 1.000
39 landuse = forest 140 140 140 1.000 1.000 3 2 2 0.667 0.667
40 leisure = nature_reserve 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 boundary = * 519 519 519 1.000 1.000 7 5 5 0.714 0.714
42 natural = * 72 67 67 0.931 0.931 5 2 2 0.400 0.400
43 ele = * 19 19 19 1.000 1.000 3 3 3 1.000 1.000
44 # water 37 9 35 0.243 0.946 6 3 4 0.500 0.667
45 waterway = drain 1 0 1 0.000 1.000 1 0 1 0.000 1.000
46 waterway = ditch 5 5 5 1.000 1.000 1 1 1 1.000 1.000
47 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 waterway = river 1 1 1 1.000 1.000 1 1 1 1.000 1.000
49 waterway = canal 25 0 25 0.000 1.000 1 0 1 0.000 1.000
50 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 type = watershed 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 natural = water 5 3 3 0.600 0.600 3 1 1 0.333 0.333
53 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 tunnel = * 11 1 11 0.091 1.000 2 1 2 0.500 1.000
55 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 water = * 5 3 3 0.600 0.600 3 1 1 0.333 0.333
57 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 planned:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 was:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 # public_transport 9 9 9 1.000 1.000 4 4 4 1.000 1.000
74 highway = bus_stop 7 7 7 1.000 1.000 2 2 2 1.000 1.000
75 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 type = public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 building = train_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 building = transportation 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = bus_station 1 1 1 1.000 1.000 1 1 1 1.000 1.000
82 amenity = ferry_terminal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 public_transport = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
84 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 was:aeroway = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
89 disused:railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 abandoned:railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 # industrial 4 0 0 0.000 0.000 1 0 0 0.000 0.000
93 landuse = industrial 1 0 0 0.000 0.000 1 0 0 0.000 0.000
94 building = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
95 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 # infrastructure 14 6 6 0.429 0.429 6 2 2 0.333 0.333
98 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
100 barrier = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
101 power = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
102 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
103 pipeline = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 man_made = * 10 4 4 0.400 0.400 3 1 1 0.333 0.333
105 abandoned:man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 # religion 1 1 1 1.000 1.000 1 1 1 1.000 1.000
108 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = grave_yard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 religion = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
115 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 amenity = arts_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 amenity = music_school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 office = educational_institution 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 faculty = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
131 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = pharmacy 1 0 0 0.000 0.000 1 0 0 0.000 0.000
133 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = veterinary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 # government 2 1 1 0.500 0.500 2 1 1 0.500 0.500
142 amenity = fire_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 amenity = ranger_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 amenity = townhall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 amenity = post_office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
146 amenity = post_box 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 amenity = prison 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 amenity = courthouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 amenity = customs 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 amenity = mortuary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 amenity = social_facility 1 1 1 1.000 1.000 1 1 1 1.000 1.000
157 amenity = public_building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 amenity = public_bath 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 amenity = vehicle_inspection 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 office = diplomatic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 embassy = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 diplomatic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 amenity = bureau_de_change 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 # tourism 9 9 9 1.000 1.000 3 2 2 0.667 0.667
173 building = bunker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = ruins 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 amenity = fountain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 tourism = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
177 historic = * 8 8 8 1.000 1.000 2 1 1 0.500 0.500
178 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 ruins = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
180 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
181 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
182 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
183 # sport 1 1 1 1.000 1.000 1 1 1 1.000 1.000
184 amenity = sanatorium 0 0 0 0.000 0.000 0 0 0 0.000 0.000
185 leisure = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
186 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
187 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
188 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
189 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
190 # amenity 3 2 2 0.667 0.667 3 2 2 0.667 0.667
191 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
192 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
193 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
194 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
195 shop = convenience 1 0 0 0.000 0.000 1 0 0 0.000 0.000
196 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
197 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
198 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
199 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
200 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
201 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
202 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
203 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
204 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
205 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
206 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
207 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
208 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
209 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
210 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
211 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
212 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
213 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
214 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
215 shop = mall 1 1 1 1.000 1.000 1 1 1 1.000 1.000
216 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
217 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
218 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
219 amenity = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
220 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
221 was:shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
222 disused:shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
223 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
224 club = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
225 # building 10 7 7 0.700 0.700 7 4 4 0.571 0.571
226 building = yes 9 7 7 0.778 0.778 6 4 4 0.667 0.667
227 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
228 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
229 building = office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
230 building = house 0 0 0 0.000 0.000 0 0 0 0.000 0.000
231 building = apartments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
232 building = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
233 building = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
234 building = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
235 building = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
236 entrance = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
237 # other 217 216 216 0.995 0.995 2 1 1 0.500 0.500
238 # TOTAL 57320 57270 57294 0.999 1.000 42 21 21 0.500 0.500

was:name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 30 0 3 0 0 0 0 0 0.000 0.909 0.000 0.091 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 21 0 3 0 0 0 0 0 0.000 0.875 0.000 0.125 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 6 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 3 0 1 0 0 0 0 0 0.000 0.750 0.000 0.250 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 3 0 1 0 0 0 0 0 0.000 0.750 0.000 0.250 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 allotments = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 2 968 0 0 0 0 0 0 0 0.002 0.998 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 2 921 0 0 0 0 0 0 0 0.002 0.998 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 2 950 0 0 0 0 0 0 0 0.002 0.998 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 0 21 0 9 0 0 0 0 0 0.000 0.700 0.000 0.300 0.000 0.000 0.000 0.000 0.000
23 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 1 0 1 0 0 0 0 0 0.000 0.500 0.000 0.500 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 leisure = park 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 leisure = garden 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 amenity = marketplace 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 place = * 0 20 0 8 0 0 0 0 0 0.000 0.714 0.000 0.286 0.000 0.000 0.000 0.000 0.000
34 residential = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 # natural 0 56 0 1 0 0 0 0 0 0.000 0.982 0.000 0.018 0.000 0.000 0.000 0.000 0.000
37 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 landuse = forest 0 5 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 leisure = nature_reserve 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 boundary = * 0 51 0 1 0 0 0 0 0 0.000 0.981 0.000 0.019 0.000 0.000 0.000 0.000 0.000
42 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 type = watershed 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 planned:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 was:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 type = public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 building = train_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 building = transportation 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = bus_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = ferry_terminal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 was:aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 disused:railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 abandoned:railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 # industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 # infrastructure 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
98 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 pipeline = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 abandoned:man_made = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
106 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = grave_yard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 amenity = arts_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 amenity = music_school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 office = educational_institution 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 faculty = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = veterinary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 amenity = fire_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 amenity = ranger_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 amenity = townhall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 amenity = post_box 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 amenity = prison 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 amenity = courthouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 amenity = customs 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 amenity = mortuary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 amenity = social_facility 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 amenity = public_building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 amenity = public_bath 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 amenity = vehicle_inspection 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 office = diplomatic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 embassy = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 diplomatic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 amenity = bureau_de_change 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = bunker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = ruins 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 amenity = fountain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
180 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
181 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
182 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
183 # sport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
184 amenity = sanatorium 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
185 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
186 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
187 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
188 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
189 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
190 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
191 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
192 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
193 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
194 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
195 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
196 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
197 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
198 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
199 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
200 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
201 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
202 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
203 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
204 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
205 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
206 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
207 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
208 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
209 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
210 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
211 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
212 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
213 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
214 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
215 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
216 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
217 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
218 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
219 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
220 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
221 was:shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
222 disused:shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
223 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
224 club = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
225 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
226 building = yes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
227 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
228 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
229 building = office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
230 building = house 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
231 building = apartments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
232 building = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
233 building = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
234 building = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
235 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
236 entrance = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
237 # other 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
238 # TOTAL 2 968 0 13 0 0 0 0 0 0.002 0.985 0.000 0.013 0.000 0.000 0.000 0.000 0.000

was:name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 33 33 33 1.000 1.000 4 3 3 0.750 0.750
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 24 24 24 1.000 1.000 3 2 2 0.667 0.667
11 place = isolated_dwelling 6 6 6 1.000 1.000 2 2 2 1.000 1.000
12 boundary = administrative 4 4 4 1.000 1.000 3 2 2 0.667 0.667
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 4 4 4 1.000 1.000 3 2 2 0.667 0.667
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 allotments = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 # locality 970 970 970 1.000 1.000 14 14 14 1.000 1.000
20 place = locality 923 923 923 1.000 1.000 14 14 14 1.000 1.000
21 abandoned:place = * 952 952 952 1.000 1.000 14 14 14 1.000 1.000
22 # suburb 30 30 30 1.000 1.000 6 4 4 0.667 0.667
23 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 leisure = park 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 leisure = garden 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 amenity = marketplace 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 place = * 28 28 28 1.000 1.000 6 4 4 0.667 0.667
34 residential = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
35 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 # natural 57 57 57 1.000 1.000 4 3 3 0.750 0.750
37 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 landuse = forest 5 5 5 1.000 1.000 2 2 2 1.000 1.000
40 leisure = nature_reserve 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 boundary = * 52 52 52 1.000 1.000 4 3 3 0.750 0.750
42 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 type = watershed 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 planned:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 was:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 type = public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 building = train_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 building = transportation 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = bus_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = ferry_terminal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 was:aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 disused:railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 abandoned:railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 # industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 # infrastructure 1 1 1 1.000 1.000 1 1 1 1.000 1.000
98 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 pipeline = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 abandoned:man_made = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
106 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = grave_yard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 amenity = arts_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 amenity = music_school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 office = educational_institution 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 faculty = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = veterinary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 amenity = fire_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 amenity = ranger_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 amenity = townhall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 amenity = post_box 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 amenity = prison 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 amenity = courthouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 amenity = customs 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 amenity = mortuary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 amenity = social_facility 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 amenity = public_building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 amenity = public_bath 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 amenity = vehicle_inspection 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 office = diplomatic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 embassy = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 diplomatic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 amenity = bureau_de_change 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = bunker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = ruins 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 amenity = fountain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
180 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
181 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
182 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
183 # sport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
184 amenity = sanatorium 0 0 0 0.000 0.000 0 0 0 0.000 0.000
185 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
186 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
187 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
188 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
189 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
190 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
191 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
192 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
193 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
194 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
195 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
196 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
197 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
198 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
199 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
200 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
201 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
202 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
203 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
204 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
205 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
206 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
207 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
208 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
209 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
210 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
211 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
212 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
213 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
214 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
215 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
216 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
217 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
218 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
219 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
220 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
221 was:shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
222 disused:shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
223 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
224 club = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
225 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
226 building = yes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
227 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
228 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
229 building = office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
230 building = house 0 0 0 0.000 0.000 0 0 0 0.000 0.000
231 building = apartments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
232 building = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
233 building = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
234 building = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
235 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
236 entrance = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
237 # other 0 0 0 0.000 0.000 0 0 0 0.000 0.000
238 # TOTAL 983 983 983 1.000 1.000 19 15 15 0.789 0.789

short_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 397 2520 4 0 59 0 0 0 0 0.133 0.846 0.001 0.000 0.020 0.000 0.000 0.000 0.000
16 place = allotments 268 1564 1 0 3 0 0 0 0 0.146 0.852 0.001 0.000 0.002 0.000 0.000 0.000 0.000
17 landuse = allotments 367 2375 4 0 57 0 0 0 0 0.131 0.847 0.001 0.000 0.020 0.000 0.000 0.000 0.000
18 allotments = * 4 33 0 0 0 0 0 0 0 0.108 0.892 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 0 15 0 1 0 0 0 0 139 0.000 0.097 0.000 0.006 0.000 0.000 0.000 0.000 0.897
23 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = construction 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 2 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 leisure = park 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 leisure = garden 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 amenity = marketplace 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 residential = * 0 15 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 landuse = * 0 0 0 1 0 0 0 0 131 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
36 # natural 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
37 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 leisure = nature_reserve 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 boundary = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 natural = * 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 ele = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
44 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 type = watershed 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 # highway 0 0 0 5 0 0 0 0 2 0.000 0.000 0.000 0.714 0.000 0.000 0.000 0.000 0.286
58 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = primary 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 highway = secondary 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
62 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 type = associatedStreet 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
68 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 planned:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 was:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 # public_transport 0 0 0 6 0 0 0 0 9 0.000 0.000 0.000 0.400 0.000 0.000 0.000 0.000 0.600
74 highway = bus_stop 0 0 0 1 0 0 0 0 8 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.000 0.889
75 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 type = public_transport 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
79 building = train_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 building = transportation 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = bus_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = ferry_terminal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 public_transport = * 0 0 0 3 0 0 0 0 8 0.000 0.000 0.000 0.273 0.000 0.000 0.000 0.000 0.727
84 route = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
85 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 aeroway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 was:aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 disused:railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 abandoned:railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 # industrial 0 0 0 6 0 0 0 0 43 0.000 0.000 0.000 0.122 0.000 0.000 0.000 0.000 0.878
93 landuse = industrial 0 0 0 5 0 0 0 0 34 0.000 0.000 0.000 0.128 0.000 0.000 0.000 0.000 0.872
94 building = industrial 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
95 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 industrial = * 0 0 0 2 0 0 0 0 10 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
97 # infrastructure 16 17 0 76 1 1 0 0 464 0.028 0.030 0.000 0.132 0.002 0.002 0.000 0.000 0.807
98 amenity = fuel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 barrier = * 8 17 0 4 1 0 0 0 53 0.096 0.205 0.000 0.048 0.012 0.000 0.000 0.000 0.639
101 power = * 0 0 0 2 0 0 0 0 407 0.000 0.000 0.000 0.005 0.000 0.000 0.000 0.000 0.995
102 substation = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 pipeline = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 man_made = * 8 0 0 71 0 1 0 0 4 0.095 0.000 0.000 0.845 0.000 0.012 0.000 0.000 0.048
105 abandoned:man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 # religion 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = place_of_worship 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = grave_yard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 religion = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 # education 1 0 0 12 2 0 2 3 130 0.007 0.000 0.000 0.080 0.013 0.000 0.013 0.020 0.867
116 landuse = education 0 0 0 5 0 0 2 2 25 0.000 0.000 0.000 0.147 0.000 0.000 0.059 0.059 0.735
117 amenity = university 0 0 0 4 0 0 2 2 14 0.000 0.000 0.000 0.182 0.000 0.000 0.091 0.091 0.636
118 amenity = college 0 0 0 3 1 0 0 1 36 0.000 0.000 0.000 0.073 0.024 0.000 0.000 0.024 0.878
119 amenity = school 1 0 0 3 1 0 0 0 55 0.017 0.000 0.000 0.050 0.017 0.000 0.000 0.000 0.917
120 amenity = kindergarten 0 0 0 1 0 0 0 0 14 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
121 amenity = arts_centre 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 amenity = music_school 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 building = university 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
124 building = college 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 building = school 0 0 0 1 0 0 0 0 8 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.000 0.889
126 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 office = educational_institution 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
129 faculty = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 # healthcare 0 0 0 1 0 0 0 0 62 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
131 amenity = hospital 0 0 0 1 0 0 0 0 45 0.000 0.000 0.000 0.022 0.000 0.000 0.000 0.000 0.978
132 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = clinic 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = doctors 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = dentist 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = veterinary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 building = hospital 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 emergency = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 healthcare = * 0 0 0 1 0 0 0 0 33 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
141 # government 1 1 0 8 3 3 2 0 117 0.007 0.007 0.000 0.059 0.022 0.022 0.015 0.000 0.867
142 amenity = fire_station 0 0 0 3 2 1 0 0 11 0.000 0.000 0.000 0.176 0.118 0.059 0.000 0.000 0.647
143 amenity = ranger_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 amenity = townhall 0 0 0 1 0 0 1 0 2 0.000 0.000 0.000 0.250 0.000 0.000 0.250 0.000 0.500
145 amenity = post_office 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
146 amenity = post_box 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 amenity = police 0 0 0 0 0 1 0 0 14 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.000 0.933
148 amenity = prison 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
149 amenity = courthouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 amenity = customs 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 amenity = mortuary 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 amenity = library 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 amenity = theatre 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 amenity = community_centre 1 0 0 0 0 0 0 0 6 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.857
156 amenity = social_facility 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 amenity = public_building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 amenity = public_bath 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 amenity = vehicle_inspection 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 office = government 0 0 0 2 1 1 1 0 34 0.000 0.000 0.000 0.051 0.026 0.026 0.026 0.000 0.872
161 office = diplomatic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 building = public 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 landuse = military 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 government = * 0 0 0 2 1 1 0 0 27 0.000 0.000 0.000 0.065 0.032 0.032 0.000 0.000 0.871
165 military = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 embassy = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 diplomatic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 # bank 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 amenity = bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 amenity = bureau_de_change 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # tourism 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = bunker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = ruins 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 amenity = fountain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 tourism = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
180 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
181 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
182 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
183 # sport 0 1 0 1 0 0 1 0 12 0.000 0.067 0.000 0.067 0.000 0.000 0.067 0.000 0.800
184 amenity = sanatorium 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
185 leisure = * 0 1 0 1 0 0 1 0 11 0.000 0.071 0.000 0.071 0.000 0.000 0.071 0.000 0.786
186 sport = * 0 0 0 1 0 0 1 0 6 0.000 0.000 0.000 0.125 0.000 0.000 0.125 0.000 0.750
187 resort = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
188 # office 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
189 office = * 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
190 # amenity 0 0 0 1 1 0 0 0 16 0.000 0.000 0.000 0.056 0.056 0.000 0.000 0.000 0.889
191 amenity = cafe 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
192 amenity = fast_food 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
193 amenity = restaurant 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
194 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
195 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
196 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
197 shop = car_repair 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
198 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
199 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
200 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
201 shop = car_parts 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
202 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
203 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
204 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
205 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
206 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
207 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
208 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
209 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
210 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
211 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
212 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
213 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
214 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
215 shop = mall 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
216 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
217 shop = cosmetics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
218 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
219 amenity = * 0 0 0 1 0 0 0 0 4 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
220 shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
221 was:shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
222 disused:shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
223 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
224 club = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
225 # building 1 0 0 1 1 1 2 0 76 0.012 0.000 0.000 0.012 0.012 0.012 0.024 0.000 0.927
226 building = yes 1 0 0 1 0 1 2 0 64 0.014 0.000 0.000 0.014 0.000 0.014 0.029 0.000 0.928
227 building = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
228 building = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
229 building = office 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
230 building = house 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
231 building = apartments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
232 building = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
233 building = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
234 building = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
235 building = * 0 0 0 0 1 0 0 0 2 0.000 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.667
236 entrance = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
237 # other 0 0 0 0 2 0 0 0 2 0.000 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.500
238 # TOTAL 407 2522 4 114 67 4 5 3 971 0.099 0.616 0.001 0.028 0.016 0.001 0.001 0.001 0.237

short_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2980 2921 2976 0.980 0.999 1994 1939 2014 0.972 1.010
16 place = allotments 1836 1833 1835 0.998 0.999 1298 1295 1326 0.998 1.022
17 landuse = allotments 2803 2746 2799 0.980 0.999 1941 1888 1966 0.973 1.013
18 allotments = * 37 37 37 1.000 1.000 30 30 30 1.000 1.000
19 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 # suburb 155 16 16 0.103 0.103 150 13 13 0.087 0.087
23 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
25 landuse = construction 1 0 0 0.000 0.000 1 0 0 0.000 0.000
26 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
29 landuse = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
30 leisure = park 1 0 0 0.000 0.000 1 0 0 0.000 0.000
31 leisure = garden 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 amenity = marketplace 1 0 0 0.000 0.000 1 0 0 0.000 0.000
33 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 residential = * 15 15 15 1.000 1.000 12 12 12 1.000 1.000
35 landuse = * 132 1 1 0.008 0.008 130 1 1 0.008 0.008
36 # natural 3 1 1 0.333 0.333 3 1 1 0.333 0.333
37 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 leisure = nature_reserve 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 boundary = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
42 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
43 ele = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
44 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 type = watershed 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 # highway 7 5 5 0.714 0.714 2 1 1 0.500 0.500
58 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = primary 2 0 0 0.000 0.000 1 0 0 0.000 0.000
61 highway = secondary 4 4 4 1.000 1.000 1 1 1 1.000 1.000
62 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 type = associatedStreet 1 1 1 1.000 1.000 1 1 1 1.000 1.000
68 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 planned:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 was:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 # public_transport 15 6 6 0.400 0.400 10 4 4 0.400 0.400
74 highway = bus_stop 9 1 1 0.111 0.111 6 1 1 0.167 0.167
75 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 type = public_transport 1 1 1 1.000 1.000 1 1 1 1.000 1.000
79 building = train_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 building = transportation 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = bus_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = ferry_terminal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 public_transport = * 11 3 3 0.273 0.273 6 1 1 0.167 0.167
84 route = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
85 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 aeroway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
88 was:aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 disused:railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 abandoned:railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 # industrial 49 6 6 0.122 0.122 48 6 6 0.125 0.125
93 landuse = industrial 39 5 5 0.128 0.128 39 5 5 0.128 0.128
94 building = industrial 10 1 1 0.100 0.100 10 1 1 0.100 0.100
95 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 industrial = * 12 2 2 0.167 0.167 12 2 2 0.167 0.167
97 # infrastructure 575 110 111 0.191 0.193 488 109 110 0.223 0.225
98 amenity = fuel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
99 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
100 barrier = * 83 29 30 0.349 0.361 79 28 29 0.354 0.367
101 power = * 409 2 2 0.005 0.005 326 2 2 0.006 0.006
102 substation = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
103 pipeline = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 man_made = * 84 80 80 0.952 0.952 84 80 80 0.952 0.952
105 abandoned:man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 # religion 1 0 0 0.000 0.000 1 0 0 0.000 0.000
108 amenity = place_of_worship 1 0 0 0.000 0.000 1 0 0 0.000 0.000
109 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = grave_yard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
112 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 religion = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
115 # education 150 15 18 0.100 0.120 133 15 18 0.113 0.135
116 landuse = education 34 7 7 0.206 0.206 32 7 7 0.219 0.219
117 amenity = university 22 6 6 0.273 0.273 22 6 6 0.273 0.273
118 amenity = college 41 3 5 0.073 0.122 35 3 5 0.086 0.143
119 amenity = school 60 4 5 0.067 0.083 50 4 5 0.080 0.100
120 amenity = kindergarten 15 1 1 0.067 0.067 15 1 1 0.067 0.067
121 amenity = arts_centre 2 0 0 0.000 0.000 2 0 0 0.000 0.000
122 amenity = music_school 3 0 0 0.000 0.000 3 0 0 0.000 0.000
123 building = university 1 1 1 1.000 1.000 1 1 1 1.000 1.000
124 building = college 2 0 0 0.000 0.000 2 0 0 0.000 0.000
125 building = school 9 1 1 0.111 0.111 9 1 1 0.111 0.111
126 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
128 office = educational_institution 1 1 1 1.000 1.000 1 1 1 1.000 1.000
129 faculty = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 # healthcare 63 1 1 0.016 0.016 60 1 1 0.017 0.017
131 amenity = hospital 46 1 1 0.022 0.022 45 1 1 0.022 0.022
132 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = clinic 5 0 0 0.000 0.000 5 0 0 0.000 0.000
134 amenity = doctors 4 0 0 0.000 0.000 2 0 0 0.000 0.000
135 amenity = dentist 2 0 0 0.000 0.000 2 0 0 0.000 0.000
136 amenity = veterinary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 building = hospital 3 0 0 0.000 0.000 3 0 0 0.000 0.000
138 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 emergency = * 33 0 0 0.000 0.000 32 0 0 0.000 0.000
140 healthcare = * 34 1 1 0.029 0.029 33 1 1 0.030 0.030
141 # government 135 15 16 0.111 0.119 132 15 15 0.114 0.114
142 amenity = fire_station 17 4 6 0.235 0.353 17 4 6 0.235 0.353
143 amenity = ranger_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 amenity = townhall 4 2 1 0.500 0.250 3 2 1 0.667 0.333
145 amenity = post_office 37 1 1 0.027 0.027 37 1 1 0.027 0.027
146 amenity = post_box 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 amenity = police 15 1 1 0.067 0.067 15 1 1 0.067 0.067
148 amenity = prison 2 1 1 0.500 0.500 2 1 1 0.500 0.500
149 amenity = courthouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 amenity = customs 1 0 0 0.000 0.000 1 0 0 0.000 0.000
151 amenity = mortuary 1 0 0 0.000 0.000 1 0 0 0.000 0.000
152 amenity = library 2 0 0 0.000 0.000 2 0 0 0.000 0.000
153 amenity = theatre 1 1 1 1.000 1.000 1 1 1 1.000 1.000
154 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 amenity = community_centre 7 1 1 0.143 0.143 6 1 1 0.167 0.167
156 amenity = social_facility 5 0 0 0.000 0.000 5 0 0 0.000 0.000
157 amenity = public_building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 amenity = public_bath 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 amenity = vehicle_inspection 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 office = government 39 4 4 0.103 0.103 38 4 3 0.105 0.079
161 office = diplomatic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 building = public 6 0 0 0.000 0.000 6 0 0 0.000 0.000
163 landuse = military 5 0 0 0.000 0.000 5 0 0 0.000 0.000
164 government = * 31 3 4 0.097 0.129 30 3 3 0.100 0.100
165 military = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
166 embassy = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 diplomatic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 # bank 8 0 0 0.000 0.000 7 0 0 0.000 0.000
169 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 amenity = bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
171 amenity = bureau_de_change 1 0 0 0.000 0.000 1 0 0 0.000 0.000
172 # tourism 1 0 0 0.000 0.000 1 0 0 0.000 0.000
173 building = bunker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = ruins 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 amenity = fountain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 tourism = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
177 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
180 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
181 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
182 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
183 # sport 15 3 2 0.200 0.133 15 3 2 0.200 0.133
184 amenity = sanatorium 1 0 0 0.000 0.000 1 0 0 0.000 0.000
185 leisure = * 14 3 2 0.214 0.143 14 3 2 0.214 0.143
186 sport = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
187 resort = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
188 # office 25 1 1 0.040 0.040 23 1 1 0.043 0.043
189 office = * 25 1 1 0.040 0.040 23 1 1 0.043 0.043
190 # amenity 18 1 2 0.056 0.111 17 1 2 0.059 0.118
191 amenity = cafe 1 0 0 0.000 0.000 1 0 0 0.000 0.000
192 amenity = fast_food 1 0 0 0.000 0.000 1 0 0 0.000 0.000
193 amenity = restaurant 1 0 0 0.000 0.000 1 0 0 0.000 0.000
194 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
195 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
196 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
197 shop = car_repair 1 0 0 0.000 0.000 1 0 0 0.000 0.000
198 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
199 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
200 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
201 shop = car_parts 2 0 0 0.000 0.000 2 0 0 0.000 0.000
202 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
203 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
204 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
205 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
206 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
207 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
208 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
209 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
210 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
211 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
212 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
213 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
214 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
215 shop = mall 1 0 1 0.000 1.000 1 0 1 0.000 1.000
216 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
217 shop = cosmetics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
218 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
219 amenity = * 5 1 1 0.200 0.200 5 1 1 0.200 0.200
220 shop = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
221 was:shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
222 disused:shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
223 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
224 club = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
225 # building 82 5 4 0.061 0.049 80 5 4 0.062 0.050
226 building = yes 69 5 3 0.072 0.043 67 5 3 0.075 0.045
227 building = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
228 building = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
229 building = office 4 0 0 0.000 0.000 4 0 0 0.000 0.000
230 building = house 0 0 0 0.000 0.000 0 0 0 0.000 0.000
231 building = apartments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
232 building = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
233 building = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
234 building = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
235 building = * 3 0 1 0.000 0.333 3 0 1 0.000 0.333
236 entrance = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
237 # other 4 0 2 0.000 0.500 4 0 2 0.000 0.500
238 # TOTAL 4097 3056 3117 0.746 0.761 2981 2067 2146 0.693 0.720

official_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 9 0 1 0 0 32 0.000 0.000 0.000 0.214 0.000 0.024 0.000 0.000 0.762
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 6 0 0 0 0 6 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
10 place = hamlet 0 0 0 2 0 0 0 0 15 0.000 0.000 0.000 0.118 0.000 0.000 0.000 0.000 0.882
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 5 0 1 0 0 16 0.000 0.000 0.000 0.227 0.000 0.045 0.000 0.000 0.727
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 5 0 0 0 0 16 0.000 0.000 0.000 0.238 0.000 0.000 0.000 0.000 0.762
15 # allotments 0 2916 4 0 58 1 0 1 0 0.000 0.979 0.001 0.000 0.019 0.000 0.000 0.000 0.000
16 place = allotments 0 1832 1 0 3 0 0 0 0 0.000 0.998 0.001 0.000 0.002 0.000 0.000 0.000 0.000
17 landuse = allotments 0 2741 4 0 56 1 0 1 0 0.000 0.978 0.001 0.000 0.020 0.000 0.000 0.000 0.000
18 allotments = * 0 37 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 0 16 1 6 0 1 0 0 63 0.000 0.184 0.011 0.069 0.000 0.011 0.000 0.000 0.724
23 landuse = cemetery 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = commercial 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 2 0 0 0 0 0 0 2 0.000 0.500 0.000 0.000 0.000 0.000 0.000 0.000 0.500
29 landuse = retail 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 leisure = park 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 leisure = garden 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 amenity = marketplace 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 place = * 0 0 0 0 0 1 0 0 5 0.000 0.000 0.000 0.000 0.000 0.167 0.000 0.000 0.833
34 residential = * 0 15 0 0 0 0 0 0 2 0.000 0.882 0.000 0.000 0.000 0.000 0.000 0.000 0.118
35 landuse = * 0 0 1 6 0 0 0 0 36 0.000 0.000 0.023 0.140 0.000 0.000 0.000 0.000 0.837
36 # natural 0 1 0 2 0 0 2 0 19 0.000 0.042 0.000 0.083 0.000 0.000 0.083 0.000 0.792
37 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 leisure = nature_reserve 0 0 0 2 0 0 1 0 13 0.000 0.000 0.000 0.125 0.000 0.000 0.062 0.000 0.812
41 boundary = * 0 0 0 2 0 0 2 0 15 0.000 0.000 0.000 0.105 0.000 0.000 0.105 0.000 0.789
42 natural = * 0 1 0 0 0 0 0 0 4 0.000 0.200 0.000 0.000 0.000 0.000 0.000 0.000 0.800
43 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 # water 0 5 0 1 0 0 0 0 2 0.000 0.625 0.000 0.125 0.000 0.000 0.000 0.000 0.250
45 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 waterway = river 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 type = waterway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 type = watershed 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 natural = spring 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
54 tunnel = * 0 5 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 # highway 105 21847 2 39 0 15 71 0 18 0.005 0.989 0.000 0.002 0.000 0.001 0.003 0.000 0.001
58 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = trunk 0 194 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = primary 2 2091 0 0 0 0 7 0 0 0.001 0.996 0.000 0.000 0.000 0.000 0.003 0.000 0.000
61 highway = secondary 6 1407 0 0 0 0 24 0 0 0.004 0.979 0.000 0.000 0.000 0.000 0.017 0.000 0.000
62 highway = tertiary 88 16956 2 31 0 15 34 0 18 0.005 0.989 0.000 0.002 0.000 0.001 0.002 0.000 0.001
63 highway = unclassified 3 515 0 3 0 0 4 0 0 0.006 0.981 0.000 0.006 0.000 0.000 0.008 0.000 0.000
64 highway = residential 3 407 0 0 0 0 0 0 0 0.007 0.993 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = service 0 41 0 1 0 0 0 0 0 0.000 0.976 0.000 0.024 0.000 0.000 0.000 0.000 0.000
66 highway = track 3 88 0 1 0 0 2 0 0 0.032 0.936 0.000 0.011 0.000 0.000 0.021 0.000 0.000
67 type = associatedStreet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
68 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 highway = * 0 148 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 bridge = * 9 1607 0 3 0 1 3 0 0 0.006 0.990 0.000 0.002 0.000 0.001 0.002 0.000 0.000
71 planned:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 was:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 # public_transport 2 6 0 0 0 0 0 0 16 0.083 0.250 0.000 0.000 0.000 0.000 0.000 0.000 0.667
74 highway = bus_stop 2 3 0 0 0 0 0 0 0 0.400 0.600 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 type = public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 building = train_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 building = transportation 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = bus_station 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = ferry_terminal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 public_transport = * 2 3 0 0 0 0 0 0 3 0.250 0.375 0.000 0.000 0.000 0.000 0.000 0.000 0.375
84 route = * 0 3 0 0 0 0 0 0 9 0.000 0.250 0.000 0.000 0.000 0.000 0.000 0.000 0.750
85 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
87 aeroway = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 was:aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 disused:railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 abandoned:railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 # industrial 0 2 0 7 0 0 2 0 142 0.000 0.013 0.000 0.046 0.000 0.000 0.013 0.000 0.928
93 landuse = industrial 0 1 0 6 0 0 2 0 129 0.000 0.007 0.000 0.043 0.000 0.000 0.014 0.000 0.935
94 building = industrial 0 1 0 1 0 0 0 0 13 0.000 0.067 0.000 0.067 0.000 0.000 0.000 0.000 0.867
95 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 industrial = * 0 0 0 2 0 0 1 0 12 0.000 0.000 0.000 0.133 0.000 0.000 0.067 0.000 0.800
97 # infrastructure 17 239 1 19 1 2 2 0 547 0.021 0.289 0.001 0.023 0.001 0.002 0.002 0.000 0.661
98 amenity = fuel 15 0 0 0 0 0 0 0 128 0.105 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.895
99 building = service 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 barrier = * 0 28 0 11 1 0 1 0 328 0.000 0.076 0.000 0.030 0.003 0.000 0.003 0.000 0.889
101 power = * 0 0 1 2 0 0 0 0 108 0.000 0.000 0.009 0.018 0.000 0.000 0.000 0.000 0.973
102 substation = * 0 0 1 2 0 0 0 0 65 0.000 0.000 0.015 0.029 0.000 0.000 0.000 0.000 0.956
103 pipeline = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 man_made = * 0 2 0 1 0 0 1 0 32 0.000 0.056 0.000 0.028 0.000 0.000 0.028 0.000 0.889
105 abandoned:man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 embankment = * 2 209 0 6 0 2 0 0 3 0.009 0.941 0.000 0.027 0.000 0.009 0.000 0.000 0.014
107 # religion 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
108 amenity = place_of_worship 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
109 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = grave_yard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 building = church 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
112 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 religion = * 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
115 # education 0 9 1 21 3 2 3 41 737 0.000 0.011 0.001 0.026 0.004 0.002 0.004 0.050 0.902
116 landuse = education 0 0 0 1 0 0 0 0 39 0.000 0.000 0.000 0.025 0.000 0.000 0.000 0.000 0.975
117 amenity = university 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 amenity = college 0 1 0 4 0 0 0 0 61 0.000 0.015 0.000 0.061 0.000 0.000 0.000 0.000 0.924
119 amenity = school 0 6 1 10 2 0 1 1 387 0.000 0.015 0.002 0.025 0.005 0.000 0.002 0.002 0.949
120 amenity = kindergarten 0 0 0 5 1 0 2 0 199 0.000 0.000 0.000 0.024 0.005 0.000 0.010 0.000 0.961
121 amenity = arts_centre 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 amenity = music_school 0 0 0 0 0 0 0 1 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.083 0.917
123 building = university 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
124 building = college 0 1 0 0 0 0 0 0 7 0.000 0.125 0.000 0.000 0.000 0.000 0.000 0.000 0.875
125 building = school 0 0 0 1 0 2 0 21 28 0.000 0.000 0.000 0.019 0.000 0.038 0.000 0.404 0.538
126 building = kindergarten 0 1 0 0 0 0 0 18 18 0.000 0.027 0.000 0.000 0.000 0.000 0.000 0.486 0.486
127 building = dormitory 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 office = educational_institution 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 faculty = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 # healthcare 0 6 1 4 2 0 0 0 242 0.000 0.024 0.004 0.016 0.008 0.000 0.000 0.000 0.949
131 amenity = hospital 0 0 0 2 1 0 0 0 58 0.000 0.000 0.000 0.033 0.016 0.000 0.000 0.000 0.951
132 amenity = pharmacy 0 0 0 0 0 0 0 0 108 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = clinic 0 0 1 1 1 0 0 0 43 0.000 0.000 0.022 0.022 0.022 0.000 0.000 0.000 0.935
134 amenity = doctors 0 6 0 1 0 0 0 0 12 0.000 0.316 0.000 0.053 0.000 0.000 0.000 0.000 0.632
135 amenity = dentist 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = veterinary 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 building = hospital 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 building = clinic 0 0 1 0 0 0 0 0 8 0.000 0.000 0.111 0.000 0.000 0.000 0.000 0.000 0.889
139 emergency = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
140 healthcare = * 0 3 1 3 1 0 0 0 77 0.000 0.035 0.012 0.035 0.012 0.000 0.000 0.000 0.906
141 # government 0 4 0 53 0 0 2 4 257 0.000 0.013 0.000 0.166 0.000 0.000 0.006 0.013 0.803
142 amenity = fire_station 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 amenity = ranger_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 amenity = townhall 0 0 0 1 0 0 0 0 13 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.000 0.929
145 amenity = post_office 0 0 0 40 0 0 0 0 62 0.000 0.000 0.000 0.392 0.000 0.000 0.000 0.000 0.608
146 amenity = post_box 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 amenity = police 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
148 amenity = prison 0 1 0 1 0 0 0 0 1 0.000 0.333 0.000 0.333 0.000 0.000 0.000 0.000 0.333
149 amenity = courthouse 0 0 0 1 0 0 0 0 3 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.000 0.750
150 amenity = customs 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 amenity = mortuary 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 amenity = library 0 0 0 3 0 0 0 0 11 0.000 0.000 0.000 0.214 0.000 0.000 0.000 0.000 0.786
153 amenity = theatre 0 1 0 0 0 0 0 0 4 0.000 0.200 0.000 0.000 0.000 0.000 0.000 0.000 0.800
154 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 amenity = community_centre 0 0 0 2 0 0 0 0 16 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.000 0.889
156 amenity = social_facility 0 2 0 0 0 0 0 0 13 0.000 0.133 0.000 0.000 0.000 0.000 0.000 0.000 0.867
157 amenity = public_building 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 amenity = public_bath 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 amenity = vehicle_inspection 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 office = government 0 0 0 4 0 0 0 3 73 0.000 0.000 0.000 0.050 0.000 0.000 0.000 0.037 0.912
161 office = diplomatic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 building = public 0 0 0 0 0 0 0 1 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.923
163 landuse = military 0 0 0 0 0 0 2 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.333 0.000 0.667
164 government = * 0 0 0 3 0 0 0 2 46 0.000 0.000 0.000 0.059 0.000 0.000 0.000 0.039 0.902
165 military = * 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
166 embassy = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 diplomatic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 # bank 0 0 0 9 0 0 0 0 54 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.000 0.857
169 amenity = atm 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 amenity = bank 0 0 0 9 0 0 0 0 38 0.000 0.000 0.000 0.191 0.000 0.000 0.000 0.000 0.809
171 amenity = bureau_de_change 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # tourism 0 9 0 2 2 0 0 1 34 0.000 0.188 0.000 0.042 0.042 0.000 0.000 0.021 0.708
173 building = bunker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = ruins 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 amenity = fountain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 tourism = * 0 0 0 2 2 0 0 0 30 0.000 0.000 0.000 0.059 0.059 0.000 0.000 0.000 0.882
177 historic = * 0 9 0 0 1 0 0 1 5 0.000 0.562 0.000 0.000 0.062 0.000 0.000 0.062 0.312
178 memorial = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
179 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
180 information = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
181 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
182 artwork_type = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
183 # sport 0 0 1 3 0 0 0 0 41 0.000 0.000 0.022 0.067 0.000 0.000 0.000 0.000 0.911
184 amenity = sanatorium 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
185 leisure = * 0 0 1 3 0 0 0 0 37 0.000 0.000 0.024 0.073 0.000 0.000 0.000 0.000 0.902
186 sport = * 0 0 0 2 0 0 0 0 13 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.000 0.867
187 resort = * 0 0 1 1 0 0 0 0 6 0.000 0.000 0.125 0.125 0.000 0.000 0.000 0.000 0.750
188 # office 0 3 1 3 0 1 0 0 111 0.000 0.025 0.008 0.025 0.000 0.008 0.000 0.000 0.933
189 office = * 0 3 1 3 0 1 0 0 111 0.000 0.025 0.008 0.025 0.000 0.008 0.000 0.000 0.933
190 # amenity 15 8 0 5 1 0 0 3 208 0.062 0.033 0.000 0.021 0.004 0.000 0.000 0.013 0.867
191 amenity = cafe 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
192 amenity = fast_food 0 2 0 0 0 0 0 0 1 0.000 0.667 0.000 0.000 0.000 0.000 0.000 0.000 0.333
193 amenity = restaurant 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
194 amenity = bar 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
195 shop = convenience 5 0 0 0 0 0 0 0 81 0.058 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.942
196 shop = clothes 0 0 0 0 0 0 0 1 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.800
197 shop = car_repair 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
198 shop = hairdresser 0 2 0 1 0 0 0 0 2 0.000 0.400 0.000 0.200 0.000 0.000 0.000 0.000 0.400
199 shop = chemist 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
200 shop = supermarket 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
201 shop = car_parts 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
202 shop = furniture 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
203 shop = hardware 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
204 shop = kiosk 5 0 0 0 0 0 0 0 1 0.833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167
205 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
206 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
207 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
208 shop = beauty 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
209 shop = mobile_phone 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
210 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
211 shop = newsagent 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
212 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
213 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
214 shop = jewelry 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
215 shop = mall 0 0 0 0 1 0 0 0 1 0.000 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.500
216 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
217 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
218 craft = shoemaker 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
219 amenity = * 0 0 0 1 0 0 0 0 8 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.000 0.889
220 shop = * 5 3 0 1 0 0 0 2 42 0.094 0.057 0.000 0.019 0.000 0.000 0.000 0.038 0.792
221 was:shop = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
222 disused:shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
223 clothes = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
224 club = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
225 # building 3 4 1 18 2 1 0 0 337 0.008 0.011 0.003 0.049 0.005 0.003 0.000 0.000 0.921
226 building = yes 1 4 1 14 1 0 0 0 245 0.004 0.015 0.004 0.053 0.004 0.000 0.000 0.000 0.921
227 building = retail 2 0 0 1 0 0 0 0 34 0.054 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.919
228 building = commercial 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
229 building = office 0 0 0 3 0 1 0 0 12 0.000 0.000 0.000 0.188 0.000 0.062 0.000 0.000 0.750
230 building = house 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
231 building = apartments 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
232 building = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
233 building = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
234 building = kiosk 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
235 building = * 0 0 0 0 1 0 0 0 13 0.000 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.929
236 entrance = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
237 # other 0 0 0 0 2 0 1 0 23 0.000 0.000 0.000 0.000 0.077 0.000 0.038 0.000 0.885
238 # TOTAL 122 24799 11 164 68 21 80 48 2194 0.004 0.902 0.000 0.006 0.002 0.001 0.003 0.002 0.080

official_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 1 1 1.000 1.000 1 1 1 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 42 10 10 0.238 0.238 24 7 7 0.292 0.292
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 12 6 6 0.500 0.500 7 4 4 0.571 0.571
10 place = hamlet 17 2 2 0.118 0.118 9 1 1 0.111 0.111
11 place = isolated_dwelling 11 0 0 0.000 0.000 6 0 0 0.000 0.000
12 boundary = administrative 22 6 6 0.273 0.273 22 6 6 0.273 0.273
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 21 5 5 0.238 0.238 21 5 5 0.238 0.238
15 # allotments 2980 2921 2976 0.980 0.999 1998 1942 2017 0.972 1.010
16 place = allotments 1836 1833 1835 0.998 0.999 1300 1297 1328 0.998 1.022
17 landuse = allotments 2803 2746 2799 0.980 0.999 1945 1891 1969 0.972 1.012
18 allotments = * 37 37 37 1.000 1.000 30 30 30 1.000 1.000
19 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 # suburb 87 24 23 0.276 0.264 83 21 20 0.253 0.241
23 landuse = cemetery 3 0 0 0.000 0.000 3 0 0 0.000 0.000
24 landuse = commercial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
25 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = farmyard 6 0 0 0.000 0.000 6 0 0 0.000 0.000
28 landuse = residential 4 2 2 0.500 0.500 4 2 2 0.500 0.500
29 landuse = retail 6 0 0 0.000 0.000 6 0 0 0.000 0.000
30 leisure = park 4 0 0 0.000 0.000 4 0 0 0.000 0.000
31 leisure = garden 1 0 0 0.000 0.000 1 0 0 0.000 0.000
32 amenity = marketplace 3 0 0 0.000 0.000 3 0 0 0.000 0.000
33 place = * 6 1 1 0.167 0.167 5 1 1 0.200 0.200
34 residential = * 17 15 15 0.882 0.882 14 12 12 0.857 0.857
35 landuse = * 43 7 6 0.163 0.140 43 7 6 0.163 0.140
36 # natural 24 5 3 0.208 0.125 24 5 3 0.208 0.125
37 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 leisure = nature_reserve 16 3 2 0.188 0.125 16 3 2 0.188 0.125
41 boundary = * 19 4 2 0.211 0.105 19 4 2 0.211 0.105
42 natural = * 5 1 1 0.200 0.200 5 1 1 0.200 0.200
43 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 # water 8 6 6 0.750 0.750 8 6 6 0.750 0.750
45 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 waterway = river 1 0 0 0.000 0.000 1 0 0 0.000 0.000
49 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 type = waterway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
51 type = watershed 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 natural = spring 2 1 1 0.500 0.500 2 1 1 0.500 0.500
54 tunnel = * 5 5 5 1.000 1.000 5 5 5 1.000 1.000
55 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 # highway 22097 22079 22006 0.999 0.996 4820 4805 4770 0.997 0.990
58 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = trunk 194 194 194 1.000 1.000 6 6 6 1.000 1.000
60 highway = primary 2100 2100 2093 1.000 0.997 76 76 75 1.000 0.987
61 highway = secondary 1437 1437 1413 1.000 0.983 164 163 158 0.994 0.963
62 highway = tertiary 17144 17126 17090 0.999 0.997 4413 4401 4374 0.997 0.991
63 highway = unclassified 525 525 521 1.000 0.992 297 296 294 0.997 0.990
64 highway = residential 410 410 410 1.000 1.000 289 289 289 1.000 1.000
65 highway = service 42 42 42 1.000 1.000 33 33 33 1.000 1.000
66 highway = track 94 94 92 1.000 0.979 74 74 73 1.000 0.986
67 type = associatedStreet 3 3 3 1.000 1.000 3 3 3 1.000 1.000
68 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 highway = * 148 148 148 1.000 1.000 67 67 67 1.000 1.000
70 bridge = * 1623 1623 1620 1.000 0.998 1050 1049 1045 0.999 0.995
71 planned:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 was:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 # public_transport 24 8 8 0.333 0.333 20 6 6 0.300 0.300
74 highway = bus_stop 5 5 5 1.000 1.000 3 3 3 1.000 1.000
75 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 type = public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 building = train_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 building = transportation 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = bus_station 2 0 0 0.000 0.000 2 0 0 0.000 0.000
82 amenity = ferry_terminal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 public_transport = * 8 5 5 0.625 0.625 4 3 3 0.750 0.750
84 route = * 12 3 3 0.250 0.250 12 3 3 0.250 0.250
85 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
87 aeroway = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
88 was:aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 disused:railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 abandoned:railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 # industrial 153 11 9 0.072 0.059 149 11 9 0.074 0.060
93 landuse = industrial 138 9 7 0.065 0.051 135 9 7 0.067 0.052
94 building = industrial 15 2 2 0.133 0.133 15 2 2 0.133 0.133
95 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 industrial = * 15 3 2 0.200 0.133 14 3 2 0.214 0.143
97 # infrastructure 828 280 278 0.338 0.336 624 121 119 0.194 0.191
98 amenity = fuel 143 15 15 0.105 0.105 110 15 15 0.136 0.136
99 building = service 5 0 0 0.000 0.000 5 0 0 0.000 0.000
100 barrier = * 369 40 40 0.108 0.108 367 39 39 0.106 0.106
101 power = * 111 3 2 0.027 0.018 102 3 2 0.029 0.020
102 substation = * 68 3 2 0.044 0.029 68 3 2 0.044 0.029
103 pipeline = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
104 man_made = * 36 4 3 0.111 0.083 35 4 3 0.114 0.086
105 abandoned:man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 embankment = * 222 219 219 0.986 0.986 63 61 61 0.968 0.968
107 # religion 10 1 1 0.100 0.100 10 1 1 0.100 0.100
108 amenity = place_of_worship 8 1 1 0.125 0.125 8 1 1 0.125 0.125
109 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = grave_yard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 building = church 6 1 1 0.167 0.167 6 1 1 0.167 0.167
112 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 religion = * 10 1 1 0.100 0.100 10 1 1 0.100 0.100
115 # education 817 36 76 0.044 0.093 812 36 76 0.044 0.094
116 landuse = education 40 1 1 0.025 0.025 39 1 1 0.026 0.026
117 amenity = university 14 0 0 0.000 0.000 14 0 0 0.000 0.000
118 amenity = college 66 5 5 0.076 0.076 62 5 5 0.081 0.081
119 amenity = school 408 18 19 0.044 0.047 408 18 19 0.044 0.047
120 amenity = kindergarten 207 7 6 0.034 0.029 206 7 6 0.034 0.029
121 amenity = arts_centre 11 0 0 0.000 0.000 11 0 0 0.000 0.000
122 amenity = music_school 12 0 1 0.000 0.083 12 0 1 0.000 0.083
123 building = university 2 1 1 0.500 0.500 2 1 1 0.500 0.500
124 building = college 8 1 1 0.125 0.125 8 1 1 0.125 0.125
125 building = school 52 3 24 0.058 0.462 52 3 24 0.058 0.462
126 building = kindergarten 37 1 19 0.027 0.514 37 1 19 0.027 0.514
127 building = dormitory 14 0 0 0.000 0.000 14 0 0 0.000 0.000
128 office = educational_institution 2 0 0 0.000 0.000 2 0 0 0.000 0.000
129 faculty = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 # healthcare 255 11 12 0.043 0.047 244 10 11 0.041 0.045
131 amenity = hospital 61 2 3 0.033 0.049 61 2 3 0.033 0.049
132 amenity = pharmacy 108 0 0 0.000 0.000 101 0 0 0.000 0.000
133 amenity = clinic 46 2 2 0.043 0.043 44 2 2 0.045 0.045
134 amenity = doctors 19 7 7 0.368 0.368 18 6 6 0.333 0.333
135 amenity = dentist 13 0 0 0.000 0.000 13 0 0 0.000 0.000
136 amenity = veterinary 4 0 0 0.000 0.000 4 0 0 0.000 0.000
137 building = hospital 4 0 0 0.000 0.000 4 0 0 0.000 0.000
138 building = clinic 9 1 0 0.111 0.000 9 1 0 0.111 0.000
139 emergency = * 36 1 1 0.028 0.028 36 1 1 0.028 0.028
140 healthcare = * 85 7 7 0.082 0.082 82 6 6 0.073 0.073
141 # government 320 59 61 0.184 0.191 310 50 52 0.161 0.168
142 amenity = fire_station 14 0 0 0.000 0.000 14 0 0 0.000 0.000
143 amenity = ranger_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 amenity = townhall 14 1 1 0.071 0.071 14 1 1 0.071 0.071
145 amenity = post_office 102 40 40 0.392 0.392 93 31 31 0.333 0.333
146 amenity = post_box 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 amenity = police 25 1 1 0.040 0.040 24 1 1 0.042 0.042
148 amenity = prison 3 2 2 0.667 0.667 3 2 2 0.667 0.667
149 amenity = courthouse 4 1 1 0.250 0.250 4 1 1 0.250 0.250
150 amenity = customs 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 amenity = mortuary 2 0 0 0.000 0.000 2 0 0 0.000 0.000
152 amenity = library 14 3 3 0.214 0.214 14 3 3 0.214 0.214
153 amenity = theatre 5 1 1 0.200 0.200 5 1 1 0.200 0.200
154 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 amenity = community_centre 18 2 2 0.111 0.111 18 2 2 0.111 0.111
156 amenity = social_facility 15 2 2 0.133 0.133 15 2 2 0.133 0.133
157 amenity = public_building 1 0 0 0.000 0.000 1 0 0 0.000 0.000
158 amenity = public_bath 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 amenity = vehicle_inspection 6 0 0 0.000 0.000 6 0 0 0.000 0.000
160 office = government 80 4 7 0.050 0.087 80 4 7 0.050 0.087
161 office = diplomatic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 building = public 13 0 1 0.000 0.077 13 0 1 0.000 0.077
163 landuse = military 6 2 0 0.333 0.000 6 2 0 0.333 0.000
164 government = * 51 3 5 0.059 0.098 51 3 5 0.059 0.098
165 military = * 4 1 0 0.250 0.000 4 1 0 0.250 0.000
166 embassy = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 diplomatic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 # bank 63 9 9 0.143 0.143 63 9 9 0.143 0.143
169 amenity = atm 9 0 0 0.000 0.000 9 0 0 0.000 0.000
170 amenity = bank 47 9 9 0.191 0.191 47 9 9 0.191 0.191
171 amenity = bureau_de_change 7 0 0 0.000 0.000 7 0 0 0.000 0.000
172 # tourism 48 11 14 0.229 0.292 40 3 6 0.075 0.150
173 building = bunker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = ruins 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 amenity = fountain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 tourism = * 34 2 4 0.059 0.118 34 2 4 0.059 0.118
177 historic = * 16 9 11 0.562 0.688 8 1 3 0.125 0.375
178 memorial = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
179 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
180 information = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
181 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
182 artwork_type = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
183 # sport 45 4 3 0.089 0.067 45 4 3 0.089 0.067
184 amenity = sanatorium 4 0 0 0.000 0.000 4 0 0 0.000 0.000
185 leisure = * 41 4 3 0.098 0.073 41 4 3 0.098 0.073
186 sport = * 15 2 2 0.133 0.133 15 2 2 0.133 0.133
187 resort = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
188 # office 119 8 7 0.067 0.059 115 8 7 0.070 0.061
189 office = * 119 8 7 0.067 0.059 115 8 7 0.070 0.061
190 # amenity 240 28 32 0.117 0.133 219 28 30 0.128 0.137
191 amenity = cafe 17 0 0 0.000 0.000 16 0 0 0.000 0.000
192 amenity = fast_food 3 2 2 0.667 0.667 3 2 2 0.667 0.667
193 amenity = restaurant 6 0 0 0.000 0.000 6 0 0 0.000 0.000
194 amenity = bar 5 0 0 0.000 0.000 5 0 0 0.000 0.000
195 shop = convenience 86 5 5 0.058 0.058 79 5 5 0.063 0.063
196 shop = clothes 5 0 1 0.000 0.200 5 0 1 0.000 0.200
197 shop = car_repair 1 1 1 1.000 1.000 1 1 1 1.000 1.000
198 shop = hairdresser 5 3 3 0.600 0.600 5 3 3 0.600 0.600
199 shop = chemist 2 2 2 1.000 1.000 2 2 2 1.000 1.000
200 shop = supermarket 3 0 0 0.000 0.000 3 0 0 0.000 0.000
201 shop = car_parts 4 0 0 0.000 0.000 3 0 0 0.000 0.000
202 shop = furniture 2 0 0 0.000 0.000 2 0 0 0.000 0.000
203 shop = hardware 3 0 0 0.000 0.000 3 0 0 0.000 0.000
204 shop = kiosk 6 5 5 0.833 0.833 6 5 5 0.833 0.833
205 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
206 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
207 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
208 shop = beauty 1 0 0 0.000 0.000 1 0 0 0.000 0.000
209 shop = mobile_phone 1 0 0 0.000 0.000 1 0 0 0.000 0.000
210 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
211 shop = newsagent 19 0 0 0.000 0.000 19 0 0 0.000 0.000
212 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
213 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
214 shop = jewelry 1 0 0 0.000 0.000 1 0 0 0.000 0.000
215 shop = mall 2 0 1 0.000 0.500 2 0 1 0.000 0.500
216 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
217 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
218 craft = shoemaker 1 0 0 0.000 0.000 1 0 0 0.000 0.000
219 amenity = * 9 1 1 0.111 0.111 9 1 1 0.111 0.111
220 shop = * 53 9 11 0.170 0.208 46 9 10 0.196 0.217
221 was:shop = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
222 disused:shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
223 clothes = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
224 club = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
225 # building 366 27 28 0.074 0.077 363 26 27 0.072 0.074
226 building = yes 266 20 20 0.075 0.075 265 19 19 0.072 0.072
227 building = retail 37 3 3 0.081 0.081 36 3 3 0.083 0.083
228 building = commercial 14 0 0 0.000 0.000 14 0 0 0.000 0.000
229 building = office 16 4 4 0.250 0.250 16 4 4 0.250 0.250
230 building = house 0 0 0 0.000 0.000 0 0 0 0.000 0.000
231 building = apartments 1 0 0 0.000 0.000 1 0 0 0.000 0.000
232 building = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
233 building = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
234 building = kiosk 18 0 0 0.000 0.000 18 0 0 0.000 0.000
235 building = * 14 0 1 0.000 0.071 14 0 1 0.000 0.071
236 entrance = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
237 # other 26 1 2 0.038 0.077 26 1 2 0.038 0.077
238 # TOTAL 27507 25197 25222 0.916 0.917 9125 6926 7005 0.759 0.768

official_status progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 2977 1 0 0 0 0 0 1 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 1834 1 0 0 0 0 0 1 0.000 0.999 0.001 0.000 0.000 0.000 0.000 0.000 0.001
17 landuse = allotments 0 2800 1 0 0 0 0 0 1 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 allotments = * 0 37 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 0 15 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 2 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 leisure = park 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 leisure = garden 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 amenity = marketplace 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 residential = * 0 15 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 # natural 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 leisure = nature_reserve 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 natural = * 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 type = watershed 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 planned:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 was:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 type = public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 building = train_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 building = transportation 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = bus_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = ferry_terminal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 was:aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 disused:railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 abandoned:railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 # industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 # infrastructure 0 24 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 barrier = * 0 24 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 pipeline = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 abandoned:man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = grave_yard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 amenity = arts_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 amenity = music_school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 office = educational_institution 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 faculty = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = veterinary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 amenity = fire_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 amenity = ranger_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 amenity = townhall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 amenity = post_box 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 amenity = prison 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 amenity = courthouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 amenity = customs 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 amenity = mortuary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 amenity = social_facility 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 amenity = public_building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 amenity = public_bath 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 amenity = vehicle_inspection 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 office = diplomatic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 embassy = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 diplomatic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 amenity = bureau_de_change 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = bunker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = ruins 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 amenity = fountain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
180 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
181 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
182 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
183 # sport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
184 amenity = sanatorium 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
185 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
186 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
187 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
188 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
189 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
190 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
191 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
192 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
193 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
194 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
195 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
196 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
197 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
198 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
199 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
200 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
201 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
202 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
203 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
204 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
205 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
206 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
207 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
208 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
209 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
210 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
211 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
212 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
213 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
214 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
215 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
216 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
217 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
218 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
219 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
220 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
221 was:shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
222 disused:shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
223 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
224 club = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
225 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
226 building = yes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
227 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
228 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
229 building = office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
230 building = house 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
231 building = apartments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
232 building = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
233 building = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
234 building = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
235 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
236 entrance = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
237 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
238 # TOTAL 0 2977 1 1 0 0 0 0 3 0.000 0.998 0.000 0.000 0.000 0.000 0.000 0.000 0.001

official_status statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2979 2978 2977 1.000 0.999 6 5 5 0.833 0.833
16 place = allotments 1836 1835 1834 0.999 0.999 5 4 4 0.800 0.800
17 landuse = allotments 2802 2801 2800 1.000 0.999 6 5 5 0.833 0.833
18 allotments = * 37 37 37 1.000 1.000 1 1 1 1.000 1.000
19 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 # suburb 15 15 15 1.000 1.000 1 1 1 1.000 1.000
23 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 2 2 2 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 leisure = park 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 leisure = garden 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 amenity = marketplace 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 residential = * 15 15 15 1.000 1.000 1 1 1 1.000 1.000
35 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 # natural 1 1 1 1.000 1.000 1 1 1 1.000 1.000
37 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 leisure = nature_reserve 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
43 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 type = watershed 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 planned:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 was:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 type = public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 building = train_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 building = transportation 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = bus_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = ferry_terminal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 was:aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 disused:railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 abandoned:railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 # industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 # infrastructure 24 24 24 1.000 1.000 1 1 1 1.000 1.000
98 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 barrier = * 24 24 24 1.000 1.000 1 1 1 1.000 1.000
101 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 pipeline = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 abandoned:man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = grave_yard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 amenity = arts_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 amenity = music_school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 office = educational_institution 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 faculty = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = veterinary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 amenity = fire_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 amenity = ranger_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 amenity = townhall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 amenity = post_box 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 amenity = prison 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 amenity = courthouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 amenity = customs 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 amenity = mortuary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 amenity = social_facility 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 amenity = public_building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 amenity = public_bath 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 amenity = vehicle_inspection 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 office = diplomatic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 embassy = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 diplomatic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 amenity = bureau_de_change 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = bunker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = ruins 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 amenity = fountain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
180 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
181 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
182 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
183 # sport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
184 amenity = sanatorium 0 0 0 0.000 0.000 0 0 0 0.000 0.000
185 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
186 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
187 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
188 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
189 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
190 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
191 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
192 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
193 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
194 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
195 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
196 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
197 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
198 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
199 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
200 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
201 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
202 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
203 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
204 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
205 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
206 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
207 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
208 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
209 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
210 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
211 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
212 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
213 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
214 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
215 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
216 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
217 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
218 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
219 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
220 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
221 was:shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
222 disused:shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
223 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
224 club = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
225 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
226 building = yes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
227 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
228 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
229 building = office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
230 building = house 0 0 0 0.000 0.000 0 0 0 0.000 0.000
231 building = apartments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
232 building = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
233 building = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
234 building = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
235 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
236 entrance = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
237 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
238 # TOTAL 2982 2979 2978 0.999 0.999 6 5 5 0.833 0.833

official_short_type progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 allotments = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 leisure = park 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 leisure = garden 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 amenity = marketplace 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 leisure = nature_reserve 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 type = watershed 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 planned:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 was:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 # public_transport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 type = public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 building = train_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 building = transportation 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = bus_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = ferry_terminal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 route = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 was:aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 disused:railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 abandoned:railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 # industrial 0 0 0 0 0 0 0 0 73 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 landuse = industrial 0 0 0 0 0 0 0 0 67 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 building = industrial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 industrial = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 # infrastructure 0 0 0 0 0 0 0 0 4279 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 building = service 0 0 0 0 0 0 0 0 775 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 barrier = * 0 0 0 0 0 0 0 0 423 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 power = * 0 0 0 0 0 0 0 0 4037 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 substation = * 0 0 0 0 0 0 0 0 1126 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 pipeline = * 0 0 0 0 0 0 0 0 89 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 abandoned:man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = grave_yard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 # education 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = school 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 amenity = arts_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 amenity = music_school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 office = educational_institution 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 faculty = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = veterinary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 emergency = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 amenity = fire_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 amenity = ranger_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 amenity = townhall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 amenity = post_box 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 amenity = prison 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 amenity = courthouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 amenity = customs 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 amenity = mortuary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 amenity = social_facility 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 amenity = public_building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 amenity = public_bath 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 amenity = vehicle_inspection 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 office = diplomatic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 embassy = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 diplomatic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 amenity = bureau_de_change 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = bunker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = ruins 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 amenity = fountain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
180 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
181 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
182 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
183 # sport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
184 amenity = sanatorium 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
185 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
186 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
187 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
188 # office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
189 office = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
190 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
191 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
192 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
193 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
194 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
195 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
196 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
197 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
198 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
199 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
200 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
201 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
202 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
203 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
204 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
205 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
206 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
207 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
208 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
209 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
210 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
211 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
212 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
213 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
214 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
215 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
216 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
217 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
218 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
219 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
220 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
221 was:shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
222 disused:shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
223 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
224 club = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
225 # building 0 0 0 0 0 0 0 0 51 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
226 building = yes 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
227 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
228 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
229 building = office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
230 building = house 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
231 building = apartments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
232 building = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
233 building = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
234 building = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
235 building = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
236 entrance = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
237 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
238 # TOTAL 0 0 0 0 0 0 0 0 4291 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000

official_short_type statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 allotments = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 leisure = park 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 leisure = garden 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 amenity = marketplace 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 leisure = nature_reserve 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 type = watershed 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 planned:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 was:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 # public_transport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
74 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 type = public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 building = train_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 building = transportation 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = bus_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = ferry_terminal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 route = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
85 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 was:aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 disused:railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 abandoned:railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 # industrial 73 0 0 0.000 0.000 5 0 0 0.000 0.000
93 landuse = industrial 67 0 0 0.000 0.000 4 0 0 0.000 0.000
94 building = industrial 5 0 0 0.000 0.000 2 0 0 0.000 0.000
95 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 industrial = * 9 0 0 0.000 0.000 3 0 0 0.000 0.000
97 # infrastructure 4279 0 0 0.000 0.000 38 0 0 0.000 0.000
98 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 building = service 775 0 0 0.000 0.000 23 0 0 0.000 0.000
100 barrier = * 423 0 0 0.000 0.000 6 0 0 0.000 0.000
101 power = * 4037 0 0 0.000 0.000 30 0 0 0.000 0.000
102 substation = * 1126 0 0 0.000 0.000 24 0 0 0.000 0.000
103 pipeline = * 89 0 0 0.000 0.000 6 0 0 0.000 0.000
104 man_made = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
105 abandoned:man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = grave_yard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 # education 2 0 0 0.000 0.000 2 0 0 0.000 0.000
116 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = school 1 0 0 0.000 0.000 1 0 0 0.000 0.000
120 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 amenity = arts_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 amenity = music_school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
128 office = educational_institution 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 faculty = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
131 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = veterinary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 emergency = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
140 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 amenity = fire_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 amenity = ranger_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 amenity = townhall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 amenity = post_box 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 amenity = prison 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 amenity = courthouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 amenity = customs 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 amenity = mortuary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 amenity = social_facility 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 amenity = public_building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 amenity = public_bath 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 amenity = vehicle_inspection 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 office = diplomatic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 embassy = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 diplomatic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 amenity = bureau_de_change 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = bunker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = ruins 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 amenity = fountain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
180 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
181 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
182 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
183 # sport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
184 amenity = sanatorium 0 0 0 0.000 0.000 0 0 0 0.000 0.000
185 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
186 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
187 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
188 # office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
189 office = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
190 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
191 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
192 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
193 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
194 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
195 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
196 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
197 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
198 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
199 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
200 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
201 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
202 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
203 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
204 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
205 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
206 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
207 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
208 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
209 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
210 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
211 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
212 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
213 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
214 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
215 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
216 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
217 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
218 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
219 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
220 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
221 was:shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
222 disused:shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
223 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
224 club = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
225 # building 51 0 0 0.000 0.000 10 0 0 0.000 0.000
226 building = yes 18 0 0 0.000 0.000 9 0 0 0.000 0.000
227 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
228 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
229 building = office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
230 building = house 0 0 0 0.000 0.000 0 0 0 0.000 0.000
231 building = apartments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
232 building = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
233 building = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
234 building = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
235 building = * 33 0 0 0.000 0.000 3 0 0 0.000 0.000
236 entrance = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
237 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
238 # TOTAL 4291 0 0 0.000 0.000 42 0 0 0.000 0.000

operator progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 allotments = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 0 0 0 5 0 0 0 0 298 0.000 0.000 0.000 0.017 0.000 0.000 0.000 0.000 0.983
23 landuse = cemetery 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = commercial 0 0 0 4 0 0 0 0 51 0.000 0.000 0.000 0.073 0.000 0.000 0.000 0.000 0.927
25 landuse = construction 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmland 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 80 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 1 0 0 0 0 19 0.000 0.000 0.000 0.050 0.000 0.000 0.000 0.000 0.950
30 leisure = park 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 leisure = garden 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 amenity = marketplace 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 place = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 residential = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 landuse = * 0 0 0 0 0 0 0 0 72 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
36 # natural 0 0 0 0 0 0 0 0 198 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
37 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 leisure = nature_reserve 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 boundary = * 0 0 0 0 0 0 0 0 171 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 natural = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
43 ele = * 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
44 # water 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 type = watershed 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 natural = water 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 tunnel = * 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 waterway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 water = * 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 # highway 0 0 0 0 0 0 0 0 350 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 highway = * 0 0 0 0 0 0 0 0 107 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 bridge = * 0 0 0 0 0 0 0 0 243 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 planned:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 was:highway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 # public_transport 0 9 0 1265 20 0 6 0 10217 0.000 0.001 0.000 0.110 0.002 0.000 0.001 0.000 0.887
74 highway = bus_stop 0 0 0 637 9 0 0 0 4177 0.000 0.000 0.000 0.132 0.002 0.000 0.000 0.000 0.866
75 type = route 0 0 0 0 0 0 0 0 96 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 type = route_master 0 8 0 0 0 0 3 0 431 0.000 0.018 0.000 0.000 0.000 0.000 0.007 0.000 0.975
77 type = disused:route 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 type = public_transport 0 1 0 0 0 0 0 0 530 0.000 0.002 0.000 0.000 0.000 0.000 0.000 0.000 0.998
79 building = train_station 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 building = transportation 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = bus_station 0 0 0 0 0 0 0 0 56 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = ferry_terminal 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 public_transport = * 0 1 0 1265 20 0 0 0 7732 0.000 0.000 0.000 0.140 0.002 0.000 0.000 0.000 0.857
84 route = * 0 0 0 0 0 0 3 0 974 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
85 route_master = * 0 8 0 0 0 0 3 0 440 0.000 0.018 0.000 0.000 0.000 0.000 0.007 0.000 0.976
86 railway = * 0 0 0 0 0 0 0 0 1052 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
87 aeroway = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 was:aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 disused:railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 abandoned:railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 # industrial 0 0 0 2 0 0 1 0 513 0.000 0.000 0.000 0.004 0.000 0.000 0.002 0.000 0.994
93 landuse = industrial 0 0 0 2 0 0 1 0 313 0.000 0.000 0.000 0.006 0.000 0.000 0.003 0.000 0.991
94 building = industrial 0 0 0 0 0 0 0 0 100 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = warehouse 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 industrial = * 0 0 0 0 0 0 0 0 147 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 # infrastructure 0 3 0 491 38 3 0 2 3787 0.000 0.001 0.000 0.114 0.009 0.001 0.000 0.000 0.876
98 amenity = fuel 0 0 0 5 0 0 0 1 1005 0.000 0.000 0.000 0.005 0.000 0.000 0.000 0.001 0.994
99 building = service 0 0 0 318 33 0 0 1 599 0.000 0.000 0.000 0.334 0.035 0.000 0.000 0.001 0.630
100 barrier = * 0 0 0 2 4 0 0 0 726 0.000 0.000 0.000 0.003 0.005 0.000 0.000 0.000 0.992
101 power = * 0 3 0 400 35 0 0 1 2012 0.000 0.001 0.000 0.163 0.014 0.000 0.000 0.000 0.821
102 substation = * 0 0 0 466 28 3 0 1 1259 0.000 0.000 0.000 0.265 0.016 0.002 0.000 0.001 0.717
103 pipeline = * 0 0 0 84 2 3 0 0 43 0.000 0.000 0.000 0.636 0.015 0.023 0.000 0.000 0.326
104 man_made = * 0 0 0 0 1 0 0 0 530 0.000 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.998
105 abandoned:man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 # religion 0 0 0 0 0 0 1 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.062 0.000 0.938
108 amenity = place_of_worship 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
109 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = grave_yard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 building = chapel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 religion = * 0 0 0 0 0 0 1 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.062 0.000 0.938
115 # education 0 2 0 0 0 0 0 0 320 0.000 0.006 0.000 0.000 0.000 0.000 0.000 0.000 0.994
116 landuse = education 0 1 0 0 0 0 0 0 7 0.000 0.125 0.000 0.000 0.000 0.000 0.000 0.000 0.875
117 amenity = university 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 amenity = college 0 2 0 0 0 0 0 0 19 0.000 0.095 0.000 0.000 0.000 0.000 0.000 0.000 0.905
119 amenity = school 0 0 0 0 0 0 0 0 42 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 amenity = kindergarten 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 amenity = arts_centre 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 amenity = music_school 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 building = university 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 building = college 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 building = school 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 building = kindergarten 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 building = dormitory 0 0 0 0 0 0 0 0 129 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 office = educational_institution 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 faculty = * 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 # healthcare 0 0 0 1 1 2 0 0 2822 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
131 amenity = hospital 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = pharmacy 0 0 0 1 0 2 0 0 1613 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
133 amenity = clinic 0 0 0 0 1 0 0 0 79 0.000 0.000 0.000 0.000 0.013 0.000 0.000 0.000 0.988
134 amenity = doctors 0 0 0 0 0 0 0 0 55 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = dentist 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = veterinary 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 building = hospital 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 building = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 emergency = * 0 0 0 0 0 0 0 0 943 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 healthcare = * 0 0 0 0 0 1 0 0 1073 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
141 # government 0 318 0 320 0 2 6 0 842 0.000 0.214 0.000 0.215 0.000 0.001 0.004 0.000 0.566
142 amenity = fire_station 0 0 0 0 0 0 0 0 41 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 amenity = ranger_station 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 amenity = townhall 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 amenity = post_office 0 263 0 142 0 0 0 0 361 0.000 0.343 0.000 0.185 0.000 0.000 0.000 0.000 0.471
146 amenity = post_box 0 54 0 176 0 2 4 0 105 0.000 0.158 0.000 0.516 0.000 0.006 0.012 0.000 0.308
147 amenity = police 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 amenity = prison 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 amenity = courthouse 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 amenity = customs 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 amenity = mortuary 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 amenity = library 0 0 0 1 0 0 1 0 43 0.000 0.000 0.000 0.022 0.000 0.000 0.022 0.000 0.956
153 amenity = theatre 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 amenity = cinema 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 amenity = community_centre 0 0 0 0 0 0 0 0 30 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 amenity = social_facility 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 amenity = public_building 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 amenity = public_bath 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 amenity = vehicle_inspection 0 0 0 0 0 0 0 0 45 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 office = government 0 1 0 1 0 0 1 0 63 0.000 0.015 0.000 0.015 0.000 0.000 0.015 0.000 0.955
161 office = diplomatic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 building = public 0 1 0 0 0 0 0 0 28 0.000 0.034 0.000 0.000 0.000 0.000 0.000 0.000 0.966
163 landuse = military 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 government = * 0 0 0 1 0 0 0 0 37 0.000 0.000 0.000 0.026 0.000 0.000 0.000 0.000 0.974
165 military = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 embassy = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 diplomatic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 # bank 30 1 1 37 53 11 0 0 3623 0.008 0.000 0.000 0.010 0.014 0.003 0.000 0.000 0.965
169 amenity = atm 29 1 1 36 53 6 0 0 2401 0.011 0.000 0.000 0.014 0.021 0.002 0.000 0.000 0.950
170 amenity = bank 1 0 0 1 0 5 0 0 1055 0.001 0.000 0.000 0.001 0.000 0.005 0.000 0.000 0.993
171 amenity = bureau_de_change 0 0 0 0 0 0 0 0 167 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # tourism 0 0 0 0 0 0 0 0 747 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = bunker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = ruins 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 amenity = fountain 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 tourism = * 0 0 0 0 0 0 0 0 732 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 historic = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
178 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
180 information = * 0 0 0 0 0 0 0 0 68 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
181 attraction = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
182 artwork_type = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
183 # sport 0 0 0 0 0 0 0 0 219 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
184 amenity = sanatorium 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
185 leisure = * 0 0 0 0 0 0 0 0 207 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
186 sport = * 0 0 0 0 0 0 0 0 51 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
187 resort = * 0 0 0 0 0 0 0 0 32 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
188 # office 0 0 0 1 0 1 0 0 839 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
189 office = * 0 0 0 1 0 1 0 0 839 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
190 # amenity 10 5 0 44 88 3 51 0 11916 0.001 0.000 0.000 0.004 0.007 0.000 0.004 0.000 0.983
191 amenity = cafe 0 0 0 1 0 0 0 0 372 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
192 amenity = fast_food 0 1 0 0 0 0 0 0 302 0.000 0.003 0.000 0.000 0.000 0.000 0.000 0.000 0.997
193 amenity = restaurant 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
194 amenity = bar 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
195 shop = convenience 0 0 0 3 0 1 1 0 2876 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.998
196 shop = clothes 0 0 0 0 0 0 0 0 413 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
197 shop = car_repair 0 1 0 0 1 0 0 0 232 0.000 0.004 0.000 0.000 0.004 0.000 0.000 0.000 0.991
198 shop = hairdresser 0 0 0 0 0 0 0 0 135 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
199 shop = chemist 0 0 0 0 0 0 0 0 601 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
200 shop = supermarket 0 0 0 0 0 0 0 0 592 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
201 shop = car_parts 0 0 0 0 0 0 0 0 322 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
202 shop = furniture 0 0 0 0 0 0 0 0 82 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
203 shop = hardware 0 0 0 0 0 0 0 0 71 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
204 shop = kiosk 0 0 0 14 1 0 0 0 89 0.000 0.000 0.000 0.135 0.010 0.000 0.000 0.000 0.856
205 shop = doityourself 0 0 0 0 0 0 0 0 112 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
206 shop = pet 0 0 0 0 0 0 0 0 305 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
207 shop = florist 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
208 shop = beauty 0 0 0 0 0 0 0 0 68 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
209 shop = mobile_phone 0 0 0 0 0 0 0 0 313 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
210 shop = shoes 0 0 0 0 0 0 0 0 109 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
211 shop = newsagent 0 0 0 8 0 0 4 0 85 0.000 0.000 0.000 0.082 0.000 0.000 0.041 0.000 0.876
212 shop = electronics 0 0 0 0 0 0 0 0 120 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
213 shop = alcohol 0 0 0 0 0 0 0 0 114 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
214 shop = jewelry 0 0 0 0 0 0 0 0 280 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
215 shop = mall 0 0 0 0 0 0 0 0 76 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
216 shop = butcher 0 1 0 0 0 0 0 0 98 0.000 0.010 0.000 0.000 0.000 0.000 0.000 0.000 0.990
217 shop = cosmetics 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
218 craft = shoemaker 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
219 amenity = * 10 2 0 2 86 2 0 0 1674 0.006 0.001 0.000 0.001 0.048 0.001 0.000 0.000 0.943
220 shop = * 0 1 0 16 0 0 46 0 2243 0.000 0.000 0.000 0.007 0.000 0.000 0.020 0.000 0.973
221 was:shop = * 0 0 0 0 0 0 0 0 32 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
222 disused:shop = * 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
223 clothes = * 0 0 0 0 0 0 0 0 192 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
224 club = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
225 # building 1 86 0 59 0 1 3 1 2985 0.000 0.027 0.000 0.019 0.000 0.000 0.001 0.000 0.952
226 building = yes 1 83 0 45 0 0 1 1 1748 0.001 0.044 0.000 0.024 0.000 0.000 0.001 0.001 0.930
227 building = retail 0 0 0 4 0 1 2 0 709 0.000 0.000 0.000 0.006 0.000 0.001 0.003 0.000 0.990
228 building = commercial 0 1 0 0 0 0 0 0 41 0.000 0.024 0.000 0.000 0.000 0.000 0.000 0.000 0.976
229 building = office 0 0 0 1 0 0 0 0 26 0.000 0.000 0.000 0.037 0.000 0.000 0.000 0.000 0.963
230 building = house 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
231 building = apartments 0 0 0 0 0 0 0 0 220 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
232 building = residential 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
233 building = construction 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
234 building = kiosk 0 0 0 0 0 0 0 0 78 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
235 building = * 0 2 0 9 0 0 0 0 126 0.000 0.015 0.000 0.066 0.000 0.000 0.000 0.000 0.920
236 entrance = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
237 # other 0 0 0 0 0 0 0 0 144 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
238 # TOTAL 40 338 1 2160 200 22 65 2 35765 0.001 0.009 0.000 0.056 0.005 0.001 0.002 0.000 0.927

operator statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 13 0 0 0.000 0.000 7 0 0 0.000 0.000
16 place = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
17 landuse = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
18 allotments = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 # suburb 303 5 5 0.017 0.017 213 3 3 0.014 0.014
23 landuse = cemetery 2 0 0 0.000 0.000 2 0 0 0.000 0.000
24 landuse = commercial 55 4 4 0.073 0.073 24 3 3 0.125 0.125
25 landuse = construction 29 0 0 0.000 0.000 24 0 0 0.000 0.000
26 landuse = farmland 9 0 0 0.000 0.000 7 0 0 0.000 0.000
27 landuse = farmyard 80 0 0 0.000 0.000 45 0 0 0.000 0.000
28 landuse = residential 4 0 0 0.000 0.000 4 0 0 0.000 0.000
29 landuse = retail 20 1 1 0.050 0.050 17 1 1 0.059 0.059
30 leisure = park 12 0 0 0.000 0.000 12 0 0 0.000 0.000
31 leisure = garden 6 0 0 0.000 0.000 6 0 0 0.000 0.000
32 amenity = marketplace 21 0 0 0.000 0.000 20 0 0 0.000 0.000
33 place = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
34 residential = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
35 landuse = * 72 0 0 0.000 0.000 66 0 0 0.000 0.000
36 # natural 198 0 0 0.000 0.000 32 0 0 0.000 0.000
37 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 landuse = forest 7 0 0 0.000 0.000 1 0 0 0.000 0.000
40 leisure = nature_reserve 9 0 0 0.000 0.000 6 0 0 0.000 0.000
41 boundary = * 171 0 0 0.000 0.000 15 0 0 0.000 0.000
42 natural = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
43 ele = * 22 0 0 0.000 0.000 13 0 0 0.000 0.000
44 # water 31 0 0 0.000 0.000 13 0 0 0.000 0.000
45 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 type = watershed 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 natural = water 12 0 0 0.000 0.000 8 0 0 0.000 0.000
53 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 tunnel = * 18 0 0 0.000 0.000 4 0 0 0.000 0.000
55 waterway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
56 water = * 11 0 0 0.000 0.000 7 0 0 0.000 0.000
57 # highway 350 0 0 0.000 0.000 14 0 0 0.000 0.000
58 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 highway = * 107 0 0 0.000 0.000 11 0 0 0.000 0.000
70 bridge = * 243 0 0 0.000 0.000 3 0 0 0.000 0.000
71 planned:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 was:highway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
73 # public_transport 11517 1280 1294 0.111 0.112 169 5 4 0.030 0.024
74 highway = bus_stop 4823 637 646 0.132 0.134 69 2 3 0.029 0.043
75 type = route 96 0 0 0.000 0.000 6 0 0 0.000 0.000
76 type = route_master 442 11 8 0.025 0.018 27 2 1 0.074 0.037
77 type = disused:route 15 0 0 0.000 0.000 3 0 0 0.000 0.000
78 type = public_transport 531 1 1 0.002 0.002 7 1 1 0.143 0.143
79 building = train_station 29 0 0 0.000 0.000 8 0 0 0.000 0.000
80 building = transportation 7 0 0 0.000 0.000 5 0 0 0.000 0.000
81 amenity = bus_station 56 0 0 0.000 0.000 23 0 0 0.000 0.000
82 amenity = ferry_terminal 8 0 0 0.000 0.000 4 0 0 0.000 0.000
83 public_transport = * 9018 1266 1286 0.140 0.143 96 3 4 0.031 0.042
84 route = * 977 3 0 0.003 0.000 50 2 0 0.040 0.000
85 route_master = * 451 11 8 0.024 0.018 28 2 1 0.071 0.036
86 railway = * 1052 0 0 0.000 0.000 21 0 0 0.000 0.000
87 aeroway = * 16 0 0 0.000 0.000 14 0 0 0.000 0.000
88 was:aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 disused:railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
90 abandoned:railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 # industrial 516 3 2 0.006 0.004 279 2 1 0.007 0.004
93 landuse = industrial 316 3 2 0.009 0.006 194 2 1 0.010 0.005
94 building = industrial 100 0 0 0.000 0.000 77 0 0 0.000 0.000
95 building = warehouse 19 0 0 0.000 0.000 10 0 0 0.000 0.000
96 industrial = * 147 0 0 0.000 0.000 74 0 0 0.000 0.000
97 # infrastructure 4324 497 537 0.115 0.124 586 16 19 0.027 0.032
98 amenity = fuel 1011 5 6 0.005 0.006 74 3 4 0.041 0.054
99 building = service 951 318 352 0.334 0.370 80 8 9 0.100 0.113
100 barrier = * 732 2 6 0.003 0.008 164 1 1 0.006 0.006
101 power = * 2451 403 439 0.164 0.179 176 9 9 0.051 0.051
102 substation = * 1757 469 498 0.267 0.283 99 12 13 0.121 0.131
103 pipeline = * 132 87 89 0.659 0.674 17 4 5 0.235 0.294
104 man_made = * 531 0 1 0.000 0.002 226 0 1 0.000 0.004
105 abandoned:man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 embankment = * 15 0 0 0.000 0.000 2 0 0 0.000 0.000
107 # religion 16 1 0 0.062 0.000 14 1 0 0.071 0.000
108 amenity = place_of_worship 5 1 0 0.200 0.000 5 1 0 0.200 0.000
109 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = grave_yard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
112 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 building = chapel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
114 religion = * 16 1 0 0.062 0.000 14 1 0 0.071 0.000
115 # education 322 2 2 0.006 0.006 189 2 2 0.011 0.011
116 landuse = education 8 1 1 0.125 0.125 8 1 1 0.125 0.125
117 amenity = university 37 0 0 0.000 0.000 18 0 0 0.000 0.000
118 amenity = college 21 2 2 0.095 0.095 15 2 2 0.133 0.133
119 amenity = school 42 0 0 0.000 0.000 34 0 0 0.000 0.000
120 amenity = kindergarten 24 0 0 0.000 0.000 21 0 0 0.000 0.000
121 amenity = arts_centre 5 0 0 0.000 0.000 4 0 0 0.000 0.000
122 amenity = music_school 4 0 0 0.000 0.000 4 0 0 0.000 0.000
123 building = university 27 0 0 0.000 0.000 9 0 0 0.000 0.000
124 building = college 13 0 0 0.000 0.000 4 0 0 0.000 0.000
125 building = school 11 0 0 0.000 0.000 11 0 0 0.000 0.000
126 building = kindergarten 2 0 0 0.000 0.000 2 0 0 0.000 0.000
127 building = dormitory 129 0 0 0.000 0.000 93 0 0 0.000 0.000
128 office = educational_institution 3 0 0 0.000 0.000 3 0 0 0.000 0.000
129 faculty = * 20 0 0 0.000 0.000 3 0 0 0.000 0.000
130 # healthcare 2826 3 4 0.001 0.001 600 3 4 0.005 0.007
131 amenity = hospital 46 0 0 0.000 0.000 37 0 0 0.000 0.000
132 amenity = pharmacy 1616 3 3 0.002 0.002 346 3 3 0.009 0.009
133 amenity = clinic 80 0 1 0.000 0.013 57 0 1 0.000 0.018
134 amenity = doctors 55 0 0 0.000 0.000 38 0 0 0.000 0.000
135 amenity = dentist 48 0 0 0.000 0.000 47 0 0 0.000 0.000
136 amenity = veterinary 23 0 0 0.000 0.000 21 0 0 0.000 0.000
137 building = hospital 23 0 0 0.000 0.000 14 0 0 0.000 0.000
138 building = clinic 3 0 0 0.000 0.000 3 0 0 0.000 0.000
139 emergency = * 943 0 0 0.000 0.000 71 0 0 0.000 0.000
140 healthcare = * 1074 1 1 0.001 0.001 344 1 1 0.003 0.003
141 # government 1488 646 640 0.434 0.430 331 8 6 0.024 0.018
142 amenity = fire_station 41 0 0 0.000 0.000 22 0 0 0.000 0.000
143 amenity = ranger_station 23 0 0 0.000 0.000 20 0 0 0.000 0.000
144 amenity = townhall 7 0 0 0.000 0.000 7 0 0 0.000 0.000
145 amenity = post_office 766 405 405 0.529 0.529 25 3 3 0.120 0.120
146 amenity = post_box 341 236 232 0.692 0.680 11 3 3 0.273 0.273
147 amenity = police 52 0 0 0.000 0.000 38 0 0 0.000 0.000
148 amenity = prison 4 0 0 0.000 0.000 3 0 0 0.000 0.000
149 amenity = courthouse 1 0 0 0.000 0.000 1 0 0 0.000 0.000
150 amenity = customs 3 0 0 0.000 0.000 2 0 0 0.000 0.000
151 amenity = mortuary 2 0 0 0.000 0.000 2 0 0 0.000 0.000
152 amenity = library 45 2 1 0.044 0.022 38 2 1 0.053 0.026
153 amenity = theatre 2 0 0 0.000 0.000 2 0 0 0.000 0.000
154 amenity = cinema 12 0 0 0.000 0.000 7 0 0 0.000 0.000
155 amenity = community_centre 30 0 0 0.000 0.000 25 0 0 0.000 0.000
156 amenity = social_facility 17 0 0 0.000 0.000 16 0 0 0.000 0.000
157 amenity = public_building 2 0 0 0.000 0.000 2 0 0 0.000 0.000
158 amenity = public_bath 7 0 0 0.000 0.000 7 0 0 0.000 0.000
159 amenity = vehicle_inspection 45 0 0 0.000 0.000 41 0 0 0.000 0.000
160 office = government 66 3 2 0.045 0.030 58 3 2 0.052 0.034
161 office = diplomatic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 building = public 29 1 1 0.034 0.034 26 1 1 0.038 0.038
163 landuse = military 2 0 0 0.000 0.000 2 0 0 0.000 0.000
164 government = * 38 1 1 0.026 0.026 34 1 1 0.029 0.029
165 military = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
166 embassy = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 diplomatic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 # bank 3756 80 132 0.021 0.035 177 13 15 0.073 0.085
169 amenity = atm 2527 73 125 0.029 0.049 136 11 13 0.081 0.096
170 amenity = bank 1062 7 7 0.007 0.007 81 6 6 0.074 0.074
171 amenity = bureau_de_change 167 0 0 0.000 0.000 35 0 0 0.000 0.000
172 # tourism 747 0 0 0.000 0.000 612 0 0 0.000 0.000
173 building = bunker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = ruins 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 amenity = fountain 2 0 0 0.000 0.000 2 0 0 0.000 0.000
176 tourism = * 732 0 0 0.000 0.000 598 0 0 0.000 0.000
177 historic = * 14 0 0 0.000 0.000 13 0 0 0.000 0.000
178 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
180 information = * 68 0 0 0.000 0.000 35 0 0 0.000 0.000
181 attraction = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
182 artwork_type = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
183 # sport 219 0 0 0.000 0.000 182 0 0 0.000 0.000
184 amenity = sanatorium 12 0 0 0.000 0.000 11 0 0 0.000 0.000
185 leisure = * 207 0 0 0.000 0.000 172 0 0 0.000 0.000
186 sport = * 51 0 0 0.000 0.000 43 0 0 0.000 0.000
187 resort = * 32 0 0 0.000 0.000 30 0 0 0.000 0.000
188 # office 841 2 2 0.002 0.002 316 2 2 0.006 0.006
189 office = * 841 2 2 0.002 0.002 316 2 2 0.006 0.006
190 # amenity 12117 113 150 0.009 0.012 4014 18 18 0.004 0.004
191 amenity = cafe 373 1 1 0.003 0.003 268 1 1 0.004 0.004
192 amenity = fast_food 303 1 1 0.003 0.003 146 1 1 0.007 0.007
193 amenity = restaurant 48 0 0 0.000 0.000 45 0 0 0.000 0.000
194 amenity = bar 37 0 0 0.000 0.000 32 0 0 0.000 0.000
195 shop = convenience 2881 5 4 0.002 0.001 657 4 3 0.006 0.005
196 shop = clothes 413 0 0 0.000 0.000 148 0 0 0.000 0.000
197 shop = car_repair 234 1 2 0.004 0.009 221 1 2 0.005 0.009
198 shop = hairdresser 135 0 0 0.000 0.000 118 0 0 0.000 0.000
199 shop = chemist 601 0 0 0.000 0.000 38 0 0 0.000 0.000
200 shop = supermarket 592 0 0 0.000 0.000 85 0 0 0.000 0.000
201 shop = car_parts 322 0 0 0.000 0.000 152 0 0 0.000 0.000
202 shop = furniture 82 0 0 0.000 0.000 72 0 0 0.000 0.000
203 shop = hardware 71 0 0 0.000 0.000 69 0 0 0.000 0.000
204 shop = kiosk 104 14 15 0.135 0.144 32 4 4 0.125 0.125
205 shop = doityourself 112 0 0 0.000 0.000 102 0 0 0.000 0.000
206 shop = pet 305 0 0 0.000 0.000 59 0 0 0.000 0.000
207 shop = florist 98 0 0 0.000 0.000 51 0 0 0.000 0.000
208 shop = beauty 68 0 0 0.000 0.000 64 0 0 0.000 0.000
209 shop = mobile_phone 313 0 0 0.000 0.000 41 0 0 0.000 0.000
210 shop = shoes 109 0 0 0.000 0.000 27 0 0 0.000 0.000
211 shop = newsagent 97 12 8 0.124 0.082 17 2 1 0.118 0.059
212 shop = electronics 120 0 0 0.000 0.000 48 0 0 0.000 0.000
213 shop = alcohol 114 0 0 0.000 0.000 53 0 0 0.000 0.000
214 shop = jewelry 280 0 0 0.000 0.000 23 0 0 0.000 0.000
215 shop = mall 76 0 0 0.000 0.000 41 0 0 0.000 0.000
216 shop = butcher 99 1 1 0.010 0.010 70 1 1 0.014 0.014
217 shop = cosmetics 29 0 0 0.000 0.000 25 0 0 0.000 0.000
218 craft = shoemaker 24 0 0 0.000 0.000 21 0 0 0.000 0.000
219 amenity = * 1776 16 102 0.009 0.057 680 4 6 0.006 0.009
220 shop = * 2306 63 17 0.027 0.007 1056 5 4 0.005 0.004
221 was:shop = * 32 0 0 0.000 0.000 31 0 0 0.000 0.000
222 disused:shop = * 7 0 0 0.000 0.000 3 0 0 0.000 0.000
223 clothes = * 192 0 0 0.000 0.000 57 0 0 0.000 0.000
224 club = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
225 # building 3136 150 148 0.048 0.047 1707 14 14 0.008 0.008
226 building = yes 1879 130 130 0.069 0.069 1128 9 9 0.008 0.008
227 building = retail 716 7 5 0.010 0.007 323 2 2 0.006 0.006
228 building = commercial 42 1 1 0.024 0.024 32 1 1 0.031 0.031
229 building = office 27 1 1 0.037 0.037 21 1 1 0.048 0.048
230 building = house 10 0 0 0.000 0.000 9 0 0 0.000 0.000
231 building = apartments 220 0 0 0.000 0.000 197 0 0 0.000 0.000
232 building = residential 5 0 0 0.000 0.000 5 0 0 0.000 0.000
233 building = construction 14 0 0 0.000 0.000 11 0 0 0.000 0.000
234 building = kiosk 78 0 0 0.000 0.000 23 0 0 0.000 0.000
235 building = * 137 11 11 0.080 0.080 89 4 4 0.045 0.045
236 entrance = * 9 0 0 0.000 0.000 8 0 0 0.000 0.000
237 # other 144 0 0 0.000 0.000 80 0 0 0.000 0.000
238 # TOTAL 38593 2626 2762 0.068 0.072 7223 65 66 0.009 0.009

brand progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 allotments = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 2 0 0 3 0 0 0 0 44 0.041 0.000 0.000 0.061 0.000 0.000 0.000 0.000 0.898
23 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = commercial 2 0 0 2 0 0 0 0 37 0.049 0.000 0.000 0.049 0.000 0.000 0.000 0.000 0.902
25 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
30 leisure = park 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 leisure = garden 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 amenity = marketplace 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 # natural 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
37 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 leisure = nature_reserve 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 ele = * 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
44 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 type = watershed 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 planned:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 was:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 type = public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 building = train_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 building = transportation 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = bus_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = ferry_terminal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 was:aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 disused:railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 abandoned:railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 # industrial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 building = industrial 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 # infrastructure 2 0 0 19 30 0 0 0 876 0.002 0.000 0.000 0.020 0.032 0.000 0.000 0.000 0.945
98 amenity = fuel 2 0 0 19 30 0 0 0 875 0.002 0.000 0.000 0.021 0.032 0.000 0.000 0.000 0.945
99 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 barrier = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 pipeline = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 man_made = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 abandoned:man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 # religion 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = grave_yard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 religion = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 amenity = arts_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 amenity = music_school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 office = educational_institution 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 faculty = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 # healthcare 0 0 0 65 0 0 0 0 90 0.000 0.000 0.000 0.419 0.000 0.000 0.000 0.000 0.581
131 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = pharmacy 0 0 0 65 0 0 0 0 70 0.000 0.000 0.000 0.481 0.000 0.000 0.000 0.000 0.519
133 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = doctors 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = veterinary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 healthcare = * 0 0 0 65 0 0 0 0 57 0.000 0.000 0.000 0.533 0.000 0.000 0.000 0.000 0.467
141 # government 0 166 0 3 1 0 0 0 27 0.000 0.843 0.000 0.015 0.005 0.000 0.000 0.000 0.137
142 amenity = fire_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 amenity = ranger_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 amenity = townhall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 amenity = post_office 0 166 0 0 0 0 0 0 18 0.000 0.902 0.000 0.000 0.000 0.000 0.000 0.000 0.098
146 amenity = post_box 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 amenity = police 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 amenity = prison 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 amenity = courthouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 amenity = customs 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 amenity = mortuary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 amenity = social_facility 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 amenity = public_building 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
158 amenity = public_bath 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 amenity = vehicle_inspection 0 0 0 0 1 0 0 0 1 0.000 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.500
160 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 office = diplomatic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 building = public 0 1 0 1 0 0 0 0 0 0.000 0.500 0.000 0.500 0.000 0.000 0.000 0.000 0.000
163 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 government = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
165 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 embassy = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 diplomatic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 # bank 554 1 2 300 8 1 0 0 601 0.378 0.001 0.001 0.204 0.005 0.001 0.000 0.000 0.410
169 amenity = atm 290 0 1 164 2 1 0 0 186 0.450 0.000 0.002 0.255 0.003 0.002 0.000 0.000 0.289
170 amenity = bank 261 1 1 136 6 0 0 0 400 0.324 0.001 0.001 0.169 0.007 0.000 0.000 0.000 0.497
171 amenity = bureau_de_change 3 0 0 0 0 0 0 0 15 0.167 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.833
172 # tourism 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = bunker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = ruins 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 amenity = fountain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 tourism = * 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
180 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
181 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
182 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
183 # sport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
184 amenity = sanatorium 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
185 leisure = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
186 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
187 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
188 # office 1 0 0 125 0 0 0 0 46 0.006 0.000 0.000 0.727 0.000 0.000 0.000 0.000 0.267
189 office = * 1 0 0 125 0 0 0 0 46 0.006 0.000 0.000 0.727 0.000 0.000 0.000 0.000 0.267
190 # amenity 1 1 10 274 133 0 0 8 2112 0.000 0.000 0.004 0.108 0.052 0.000 0.000 0.003 0.832
191 amenity = cafe 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
192 amenity = fast_food 0 0 0 0 78 0 0 0 172 0.000 0.000 0.000 0.000 0.312 0.000 0.000 0.000 0.688
193 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
194 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
195 shop = convenience 0 0 0 6 20 0 0 6 1004 0.000 0.000 0.000 0.006 0.019 0.000 0.000 0.006 0.969
196 shop = clothes 0 1 10 1 1 0 0 0 5 0.000 0.056 0.556 0.056 0.056 0.000 0.000 0.000 0.278
197 shop = car_repair 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
198 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
199 shop = chemist 0 0 0 255 0 0 0 0 3 0.000 0.000 0.000 0.988 0.000 0.000 0.000 0.000 0.012
200 shop = supermarket 0 0 0 0 24 0 0 2 137 0.000 0.000 0.000 0.000 0.147 0.000 0.000 0.012 0.840
201 shop = car_parts 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
202 shop = furniture 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
203 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
204 shop = kiosk 0 0 0 5 3 0 0 0 17 0.000 0.000 0.000 0.200 0.120 0.000 0.000 0.000 0.680
205 shop = doityourself 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
206 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
207 shop = florist 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
208 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
209 shop = mobile_phone 0 0 0 0 0 0 0 0 104 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
210 shop = shoes 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
211 shop = newsagent 0 0 0 0 0 0 0 0 109 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
212 shop = electronics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
213 shop = alcohol 0 0 0 1 0 0 0 0 2 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
214 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
215 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
216 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
217 shop = cosmetics 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
218 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
219 amenity = * 1 0 0 1 0 0 0 0 210 0.005 0.000 0.000 0.005 0.000 0.000 0.000 0.000 0.991
220 shop = * 0 0 0 5 7 0 0 0 306 0.000 0.000 0.000 0.016 0.022 0.000 0.000 0.000 0.962
221 was:shop = * 0 0 0 2 0 0 0 0 6 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.000 0.750
222 disused:shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
223 clothes = * 0 0 1 0 1 0 0 0 3 0.000 0.000 0.200 0.000 0.200 0.000 0.000 0.000 0.600
224 club = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
225 # building 33 58 0 61 38 0 0 4 506 0.047 0.083 0.000 0.087 0.054 0.000 0.000 0.006 0.723
226 building = yes 32 53 0 48 27 0 0 3 317 0.067 0.110 0.000 0.100 0.056 0.000 0.000 0.006 0.660
227 building = retail 0 1 0 3 10 0 0 0 116 0.000 0.008 0.000 0.023 0.077 0.000 0.000 0.000 0.892
228 building = commercial 0 1 0 3 0 0 0 1 7 0.000 0.083 0.000 0.250 0.000 0.000 0.000 0.083 0.583
229 building = office 0 0 0 6 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
230 building = house 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
231 building = apartments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
232 building = residential 1 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
233 building = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
234 building = kiosk 0 0 0 1 0 0 0 0 13 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.000 0.929
235 building = * 0 2 0 0 1 0 0 0 53 0.000 0.036 0.000 0.000 0.018 0.000 0.000 0.000 0.946
236 entrance = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
237 # other 1 0 0 0 3 0 0 0 8 0.083 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.667
238 # TOTAL 558 168 12 767 171 1 0 8 3407 0.110 0.033 0.002 0.151 0.034 0.000 0.000 0.002 0.669

brand statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 allotments = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 # suburb 49 5 5 0.102 0.102 6 3 3 0.500 0.500
23 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = commercial 41 4 4 0.098 0.098 6 3 3 0.500 0.500
25 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 8 1 1 0.125 0.125 1 1 1 1.000 1.000
30 leisure = park 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 leisure = garden 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 amenity = marketplace 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 # natural 3 1 1 0.333 0.333 2 1 1 0.500 0.500
37 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 leisure = nature_reserve 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 ele = * 3 1 1 0.333 0.333 2 1 1 0.500 0.500
44 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 type = watershed 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 planned:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 was:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 type = public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 building = train_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 building = transportation 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = bus_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = ferry_terminal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 was:aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 disused:railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 abandoned:railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 # industrial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
93 landuse = industrial 3 0 0 0.000 0.000 3 0 0 0.000 0.000
94 building = industrial 2 0 0 0.000 0.000 2 0 0 0.000 0.000
95 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 # infrastructure 927 21 51 0.023 0.055 23 3 4 0.130 0.174
98 amenity = fuel 926 21 51 0.023 0.055 22 3 4 0.136 0.182
99 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 barrier = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
101 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 pipeline = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 man_made = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
105 abandoned:man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 # religion 2 0 0 0.000 0.000 1 0 0 0.000 0.000
108 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = grave_yard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 religion = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
115 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 amenity = arts_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 amenity = music_school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 office = educational_institution 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 faculty = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 # healthcare 155 65 65 0.419 0.419 27 2 2 0.074 0.074
131 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = pharmacy 135 65 65 0.481 0.481 23 2 2 0.087 0.087
133 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = doctors 9 0 0 0.000 0.000 2 0 0 0.000 0.000
135 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = veterinary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 healthcare = * 122 65 65 0.533 0.533 25 2 2 0.080 0.080
141 # government 197 169 170 0.858 0.863 7 2 3 0.286 0.429
142 amenity = fire_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 amenity = ranger_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 amenity = townhall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 amenity = post_office 184 166 166 0.902 0.902 4 1 1 0.250 0.250
146 amenity = post_box 7 0 0 0.000 0.000 1 0 0 0.000 0.000
147 amenity = police 1 0 0 0.000 0.000 1 0 0 0.000 0.000
148 amenity = prison 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 amenity = courthouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 amenity = customs 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 amenity = mortuary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 amenity = social_facility 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 amenity = public_building 1 1 1 1.000 1.000 1 1 1 1.000 1.000
158 amenity = public_bath 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 amenity = vehicle_inspection 2 0 1 0.000 0.500 1 0 1 0.000 1.000
160 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 office = diplomatic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 building = public 2 2 2 1.000 1.000 2 2 2 1.000 1.000
163 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 government = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
165 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 embassy = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 diplomatic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 # bank 1467 858 864 0.585 0.589 43 24 23 0.558 0.535
169 amenity = atm 644 456 457 0.708 0.710 32 18 17 0.562 0.531
170 amenity = bank 805 399 404 0.496 0.502 32 23 23 0.719 0.719
171 amenity = bureau_de_change 18 3 3 0.167 0.167 2 1 1 0.500 0.500
172 # tourism 10 0 0 0.000 0.000 8 0 0 0.000 0.000
173 building = bunker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = ruins 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 amenity = fountain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 tourism = * 10 0 0 0.000 0.000 8 0 0 0.000 0.000
177 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
180 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
181 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
182 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
183 # sport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
184 amenity = sanatorium 0 0 0 0.000 0.000 0 0 0 0.000 0.000
185 leisure = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
186 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
187 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
188 # office 172 126 126 0.733 0.733 16 3 3 0.188 0.188
189 office = * 172 126 126 0.733 0.733 16 3 3 0.188 0.188
190 # amenity 2539 286 417 0.113 0.164 162 8 18 0.049 0.111
191 amenity = cafe 7 0 0 0.000 0.000 4 0 0 0.000 0.000
192 amenity = fast_food 250 0 78 0.000 0.312 16 0 8 0.000 0.500
193 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
194 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
195 shop = convenience 1036 6 32 0.006 0.031 26 1 3 0.038 0.115
196 shop = clothes 18 12 3 0.667 0.167 6 2 2 0.333 0.333
197 shop = car_repair 4 0 0 0.000 0.000 3 0 0 0.000 0.000
198 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
199 shop = chemist 258 255 255 0.988 0.988 3 3 2 1.000 0.667
200 shop = supermarket 163 0 26 0.000 0.160 14 0 1 0.000 0.071
201 shop = car_parts 1 0 0 0.000 0.000 1 0 0 0.000 0.000
202 shop = furniture 13 0 0 0.000 0.000 9 0 0 0.000 0.000
203 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
204 shop = kiosk 25 5 8 0.200 0.320 5 1 2 0.200 0.400
205 shop = doityourself 6 0 0 0.000 0.000 6 0 0 0.000 0.000
206 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
207 shop = florist 1 0 0 0.000 0.000 1 0 0 0.000 0.000
208 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
209 shop = mobile_phone 104 0 0 0.000 0.000 5 0 0 0.000 0.000
210 shop = shoes 2 0 0 0.000 0.000 2 0 0 0.000 0.000
211 shop = newsagent 109 0 0 0.000 0.000 6 0 0 0.000 0.000
212 shop = electronics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
213 shop = alcohol 3 1 1 0.333 0.333 2 1 1 0.500 0.500
214 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
215 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
216 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
217 shop = cosmetics 2 0 0 0.000 0.000 2 0 0 0.000 0.000
218 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
219 amenity = * 212 2 2 0.009 0.009 21 2 2 0.095 0.095
220 shop = * 318 5 12 0.016 0.038 49 1 2 0.020 0.041
221 was:shop = * 8 2 2 0.250 0.250 8 2 2 0.250 0.250
222 disused:shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
223 clothes = * 5 1 1 0.200 0.200 4 1 1 0.250 0.250
224 club = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
225 # building 700 152 194 0.217 0.277 69 14 18 0.203 0.261
226 building = yes 480 133 163 0.277 0.340 53 13 17 0.245 0.321
227 building = retail 130 4 14 0.031 0.108 31 3 6 0.097 0.194
228 building = commercial 12 4 5 0.333 0.417 8 3 4 0.375 0.500
229 building = office 6 6 6 1.000 1.000 4 4 4 1.000 1.000
230 building = house 1 1 1 1.000 1.000 1 1 1 1.000 1.000
231 building = apartments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
232 building = residential 1 1 1 1.000 1.000 1 1 1 1.000 1.000
233 building = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
234 building = kiosk 14 1 1 0.071 0.071 6 1 1 0.167 0.167
235 building = * 56 2 3 0.036 0.054 9 1 2 0.111 0.222
236 entrance = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
237 # other 12 1 4 0.083 0.333 6 1 4 0.167 0.667
238 # TOTAL 5092 1506 1673 0.296 0.329 258 38 48 0.147 0.186

network progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 allotments = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 leisure = park 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 leisure = garden 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 amenity = marketplace 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 leisure = nature_reserve 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 # water 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 type = watershed 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 tunnel = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 # highway 0 0 0 0 0 0 0 0 233 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 highway = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 bridge = * 0 0 0 0 0 0 0 0 227 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 planned:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 was:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 # public_transport 0 0 0 4 1 0 9 0 1508 0.000 0.000 0.000 0.003 0.001 0.000 0.006 0.000 0.991
74 highway = bus_stop 0 0 0 0 0 0 0 0 392 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 type = route_master 0 0 0 0 0 0 3 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.333 0.000 0.667
77 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 type = public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 building = train_station 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 building = transportation 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = bus_station 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = ferry_terminal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 public_transport = * 0 0 0 0 0 0 0 0 390 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 route = * 0 0 0 0 1 0 6 0 19 0.000 0.000 0.000 0.000 0.038 0.000 0.231 0.000 0.731
85 route_master = * 0 0 0 0 0 0 3 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.333 0.000 0.667
86 railway = * 0 0 0 4 0 0 0 0 997 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
87 aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 was:aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 disused:railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 abandoned:railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 # industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 # infrastructure 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 pipeline = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 abandoned:man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = grave_yard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 amenity = arts_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 amenity = music_school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 office = educational_institution 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 faculty = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = veterinary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 amenity = fire_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 amenity = ranger_station 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 amenity = townhall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 amenity = post_box 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 amenity = prison 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 amenity = courthouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 amenity = customs 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 amenity = mortuary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 amenity = social_facility 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 amenity = public_building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 amenity = public_bath 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 amenity = vehicle_inspection 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 office = diplomatic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 embassy = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 diplomatic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 # bank 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 amenity = atm 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 amenity = bureau_de_change 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = bunker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = ruins 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 amenity = fountain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
180 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
181 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
182 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
183 # sport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
184 amenity = sanatorium 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
185 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
186 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
187 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
188 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
189 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
190 # amenity 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
191 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
192 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
193 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
194 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
195 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
196 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
197 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
198 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
199 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
200 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
201 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
202 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
203 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
204 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
205 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
206 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
207 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
208 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
209 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
210 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
211 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
212 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
213 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
214 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
215 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
216 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
217 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
218 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
219 amenity = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
220 shop = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
221 was:shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
222 disused:shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
223 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
224 club = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
225 # building 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
226 building = yes 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
227 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
228 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
229 building = office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
230 building = house 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
231 building = apartments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
232 building = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
233 building = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
234 building = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
235 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
236 entrance = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
237 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
238 # TOTAL 0 0 0 4 1 0 9 0 1558 0.000 0.000 0.000 0.003 0.001 0.000 0.006 0.000 0.991

network statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 allotments = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 leisure = park 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 leisure = garden 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 amenity = marketplace 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 leisure = nature_reserve 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 # water 14 0 0 0.000 0.000 3 0 0 0.000 0.000
45 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 type = watershed 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 tunnel = * 14 0 0 0.000 0.000 3 0 0 0.000 0.000
55 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 # highway 233 0 0 0.000 0.000 7 0 0 0.000 0.000
58 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 highway = * 6 0 0 0.000 0.000 2 0 0 0.000 0.000
70 bridge = * 227 0 0 0.000 0.000 5 0 0 0.000 0.000
71 planned:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 was:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 # public_transport 1522 13 5 0.009 0.003 66 1 2 0.015 0.030
74 highway = bus_stop 392 0 0 0.000 0.000 46 0 0 0.000 0.000
75 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 type = route_master 9 3 0 0.333 0.000 4 1 0 0.250 0.000
77 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 type = public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 building = train_station 2 0 0 0.000 0.000 2 0 0 0.000 0.000
80 building = transportation 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = bus_station 13 0 0 0.000 0.000 1 0 0 0.000 0.000
82 amenity = ferry_terminal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 public_transport = * 390 0 0 0.000 0.000 46 0 0 0.000 0.000
84 route = * 26 6 1 0.231 0.038 9 1 1 0.111 0.111
85 route_master = * 9 3 0 0.333 0.000 4 1 0 0.250 0.000
86 railway = * 1001 4 4 0.004 0.004 12 1 1 0.083 0.083
87 aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 was:aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 disused:railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
90 abandoned:railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 # industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 # infrastructure 16 0 0 0.000 0.000 4 0 0 0.000 0.000
98 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
100 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 pipeline = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 abandoned:man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 embankment = * 15 0 0 0.000 0.000 3 0 0 0.000 0.000
107 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = grave_yard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 amenity = arts_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 amenity = music_school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 office = educational_institution 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 faculty = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = veterinary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 amenity = fire_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 amenity = ranger_station 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 amenity = townhall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 amenity = post_box 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 amenity = prison 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 amenity = courthouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 amenity = customs 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 amenity = mortuary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 amenity = social_facility 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 amenity = public_building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 amenity = public_bath 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 amenity = vehicle_inspection 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 office = diplomatic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 embassy = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 diplomatic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 # bank 39 0 0 0.000 0.000 15 0 0 0.000 0.000
169 amenity = atm 39 0 0 0.000 0.000 15 0 0 0.000 0.000
170 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 amenity = bureau_de_change 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = bunker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = ruins 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 amenity = fountain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
180 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
181 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
182 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
183 # sport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
184 amenity = sanatorium 0 0 0 0.000 0.000 0 0 0 0.000 0.000
185 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
186 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
187 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
188 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
189 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
190 # amenity 6 0 0 0.000 0.000 3 0 0 0.000 0.000
191 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
192 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
193 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
194 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
195 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
196 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
197 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
198 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
199 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
200 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
201 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
202 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
203 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
204 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
205 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
206 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
207 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
208 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
209 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
210 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
211 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
212 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
213 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
214 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
215 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
216 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
217 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
218 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
219 amenity = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
220 shop = * 3 0 0 0.000 0.000 1 0 0 0.000 0.000
221 was:shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
222 disused:shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
223 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
224 club = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
225 # building 2 1 1 0.500 0.500 2 1 1 0.500 0.500
226 building = yes 1 0 0 0.000 0.000 1 0 0 0.000 0.000
227 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
228 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
229 building = office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
230 building = house 0 0 0 0.000 0.000 0 0 0 0.000 0.000
231 building = apartments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
232 building = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
233 building = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
234 building = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
235 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
236 entrance = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
237 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
238 # TOTAL 1572 13 5 0.008 0.003 84 1 2 0.012 0.024

description progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
1 admin_level = 2 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
10 place = hamlet 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
14 admin_level = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 1 0 0 0 11 0.000 0.000 0.000 0.000 0.083 0.000 0.000 0.000 0.917
16 place = allotments 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
18 allotments = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
19 # locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
20 place = locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
21 abandoned:place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
22 # suburb 0 1 1 10 6 1 8 0 175 0.000 0.005 0.005 0.050 0.030 0.005 0.040 0.000 0.866
23 landuse = cemetery 0 1 0 6 4 0 5 0 29 0.000 0.022 0.000 0.133 0.089 0.000 0.111 0.000 0.644
24 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = construction 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
26 landuse = farmland 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = farmyard 0 0 0 0 0 0 1 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.083 0.000 0.917
28 landuse = residential 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 leisure = park 0 0 0 1 2 0 2 0 62 0.000 0.000 0.000 0.015 0.030 0.000 0.030 0.000 0.925
31 leisure = garden 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 amenity = marketplace 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 place = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 residential = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 landuse = * 0 0 1 2 0 1 0 0 29 0.000 0.000 0.030 0.061 0.000 0.030 0.000 0.000 0.879
36 # natural 0 0 0 2 3 1 0 1 182 0.000 0.000 0.000 0.011 0.016 0.005 0.000 0.005 0.963
37 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 leisure = nature_reserve 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 boundary = * 0 0 0 0 0 0 0 1 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.091 0.909
42 natural = * 0 0 0 2 3 1 0 0 156 0.000 0.000 0.000 0.012 0.019 0.006 0.000 0.000 0.963
43 ele = * 0 0 0 0 2 0 0 0 13 0.000 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.867
44 # water 0 0 0 6 0 0 0 0 171 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
45 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = stream 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 waterway = river 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 waterway = canal 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 type = waterway 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 type = watershed 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 natural = water 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 natural = spring 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 tunnel = * 0 0 0 6 0 0 0 0 16 0.000 0.000 0.000 0.273 0.000 0.000 0.000 0.000 0.727
55 waterway = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 water = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 # highway 0 0 0 65 0 0 1 1 6062 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.000 0.989
58 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = trunk 0 0 0 18 0 0 0 0 626 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
60 highway = primary 0 0 0 20 0 0 0 0 196 0.000 0.000 0.000 0.093 0.000 0.000 0.000 0.000 0.907
61 highway = secondary 0 0 0 0 0 0 1 0 311 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
62 highway = tertiary 0 0 0 5 0 0 0 0 4037 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.999
63 highway = unclassified 0 0 0 1 0 0 0 0 145 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.000 0.993
64 highway = residential 0 0 0 0 0 0 0 0 124 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
65 highway = service 0 0 0 6 0 0 0 0 111 0.000 0.000 0.000 0.051 0.000 0.000 0.000 0.000 0.949
66 highway = track 0 0 0 11 0 0 0 1 234 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.004 0.951
67 type = associatedStreet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 highway = * 0 0 0 4 0 0 0 0 270 0.000 0.000 0.000 0.015 0.000 0.000 0.000 0.000 0.985
70 bridge = * 0 0 0 3 0 0 0 0 496 0.000 0.000 0.000 0.006 0.000 0.000 0.000 0.000 0.994
71 planned:highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 was:highway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 # public_transport 0 0 0 10 2 0 0 0 210 0.000 0.000 0.000 0.045 0.009 0.000 0.000 0.000 0.946
74 highway = bus_stop 0 0 0 0 1 0 0 0 103 0.000 0.000 0.000 0.000 0.010 0.000 0.000 0.000 0.990
75 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 type = public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 building = train_station 0 0 0 1 1 0 0 0 9 0.000 0.000 0.000 0.091 0.091 0.000 0.000 0.000 0.818
80 building = transportation 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = bus_station 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = ferry_terminal 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 public_transport = * 0 0 0 0 1 0 0 0 115 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
84 route = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
85 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 railway = * 0 0 0 4 0 0 0 0 40 0.000 0.000 0.000 0.091 0.000 0.000 0.000 0.000 0.909
87 aeroway = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 was:aeroway = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 disused:railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 abandoned:railway = * 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
91 abandoned:public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 # industrial 0 0 0 3 1 0 0 0 218 0.000 0.000 0.000 0.014 0.005 0.000 0.000 0.000 0.982
93 landuse = industrial 0 0 0 3 0 0 0 0 58 0.000 0.000 0.000 0.049 0.000 0.000 0.000 0.000 0.951
94 building = industrial 0 0 0 0 1 0 0 0 72 0.000 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.986
95 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 industrial = * 0 0 0 0 0 0 0 0 82 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 # infrastructure 6 0 0 13 38 1 2 3 638 0.009 0.000 0.000 0.019 0.054 0.001 0.003 0.004 0.910
98 amenity = fuel 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 building = service 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 barrier = * 6 0 0 3 1 1 1 0 109 0.050 0.000 0.000 0.025 0.008 0.008 0.008 0.000 0.901
101 power = * 0 0 0 0 0 0 0 0 185 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 substation = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 pipeline = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 man_made = * 0 0 0 4 37 0 1 3 260 0.000 0.000 0.000 0.013 0.121 0.000 0.003 0.010 0.852
105 abandoned:man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 embankment = * 0 0 0 6 0 0 0 0 25 0.000 0.000 0.000 0.194 0.000 0.000 0.000 0.000 0.806
107 # religion 0 3 0 9 250 0 5 6 86 0.000 0.008 0.000 0.025 0.696 0.000 0.014 0.017 0.240
108 amenity = place_of_worship 0 2 0 0 235 0 1 5 58 0.000 0.007 0.000 0.000 0.781 0.000 0.003 0.017 0.193
109 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = grave_yard 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
111 building = church 0 1 0 0 147 0 0 5 35 0.000 0.005 0.000 0.000 0.782 0.000 0.000 0.027 0.186
112 building = cathedral 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
113 building = chapel 0 0 0 1 10 0 1 0 10 0.000 0.000 0.000 0.045 0.455 0.000 0.045 0.000 0.455
114 religion = * 0 3 0 7 248 0 5 6 84 0.000 0.008 0.000 0.020 0.703 0.000 0.014 0.017 0.238
115 # education 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 landuse = education 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 amenity = university 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 amenity = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 amenity = school 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 amenity = kindergarten 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 amenity = arts_centre 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 amenity = music_school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 building = university 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 building = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 building = school 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 building = kindergarten 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 building = dormitory 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 office = educational_institution 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 faculty = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 # healthcare 0 0 0 0 0 0 2 0 1523 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.999
131 amenity = hospital 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = pharmacy 0 0 0 0 0 0 1 0 156 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
133 amenity = clinic 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = doctors 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = dentist 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = veterinary 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 building = hospital 0 0 0 0 0 0 1 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.143 0.000 0.857
138 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 emergency = * 0 0 0 0 0 0 0 0 1290 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 healthcare = * 0 0 0 0 0 0 0 0 105 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 # government 0 0 0 1 7 0 0 0 171 0.000 0.000 0.000 0.006 0.039 0.000 0.000 0.000 0.955
142 amenity = fire_station 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 amenity = ranger_station 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 amenity = townhall 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
145 amenity = post_office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
146 amenity = post_box 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
147 amenity = police 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 amenity = prison 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 amenity = courthouse 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 amenity = customs 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 amenity = mortuary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 amenity = library 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
153 amenity = theatre 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 amenity = cinema 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 amenity = community_centre 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 amenity = social_facility 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 amenity = public_building 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 amenity = public_bath 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
159 amenity = vehicle_inspection 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 office = government 0 0 0 0 0 0 0 0 26 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 office = diplomatic 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 building = public 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 landuse = military 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 government = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 military = * 0 0 0 0 3 0 0 0 39 0.000 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.929
166 embassy = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 diplomatic = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 # bank 0 0 0 1 1 0 0 0 100 0.000 0.000 0.000 0.010 0.010 0.000 0.000 0.000 0.980
169 amenity = atm 0 0 0 1 0 0 0 0 12 0.000 0.000 0.000 0.077 0.000 0.000 0.000 0.000 0.923
170 amenity = bank 0 0 0 0 1 0 0 0 79 0.000 0.000 0.000 0.000 0.013 0.000 0.000 0.000 0.988
171 amenity = bureau_de_change 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # tourism 0 0 2 19 343 2 10 11 790 0.000 0.000 0.002 0.016 0.291 0.002 0.008 0.009 0.671
173 building = bunker 0 0 0 0 2 0 0 0 5 0.000 0.000 0.000 0.000 0.286 0.000 0.000 0.000 0.714
174 building = ruins 0 0 1 0 5 0 0 0 17 0.000 0.000 0.043 0.000 0.217 0.000 0.000 0.000 0.739
175 amenity = fountain 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
176 tourism = * 0 0 0 6 283 0 4 8 464 0.000 0.000 0.000 0.008 0.370 0.000 0.005 0.010 0.607
177 historic = * 0 0 1 16 159 2 6 7 372 0.000 0.000 0.002 0.028 0.282 0.004 0.011 0.012 0.661
178 memorial = * 0 0 0 3 6 0 1 1 139 0.000 0.000 0.000 0.020 0.040 0.000 0.007 0.007 0.927
179 ruins = * 0 0 0 1 8 0 0 1 21 0.000 0.000 0.000 0.032 0.258 0.000 0.000 0.032 0.677
180 information = * 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
181 attraction = * 0 0 0 0 0 0 0 1 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.056 0.944
182 artwork_type = * 0 0 0 0 1 0 0 0 34 0.000 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.971
183 # sport 0 1 0 1 2 1 0 0 179 0.000 0.005 0.000 0.005 0.011 0.005 0.000 0.000 0.973
184 amenity = sanatorium 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
185 leisure = * 0 1 0 1 2 1 0 0 172 0.000 0.006 0.000 0.006 0.011 0.006 0.000 0.000 0.972
186 sport = * 0 1 0 1 2 1 0 0 75 0.000 0.013 0.000 0.013 0.025 0.013 0.000 0.000 0.938
187 resort = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
188 # office 0 0 0 0 1 0 0 0 289 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
189 office = * 0 0 0 0 1 0 0 0 289 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
190 # amenity 11 0 1 569 7 6 4 1 2279 0.004 0.000 0.000 0.198 0.002 0.002 0.001 0.000 0.792
191 amenity = cafe 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
192 amenity = fast_food 0 0 0 0 0 0 0 0 42 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
193 amenity = restaurant 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
194 amenity = bar 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
195 shop = convenience 0 0 0 0 0 0 0 0 164 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
196 shop = clothes 0 0 0 0 0 0 0 0 157 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
197 shop = car_repair 0 0 0 557 2 6 1 0 90 0.000 0.000 0.000 0.849 0.003 0.009 0.002 0.000 0.137
198 shop = hairdresser 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
199 shop = chemist 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
200 shop = supermarket 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
201 shop = car_parts 0 0 0 0 0 0 0 0 134 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
202 shop = furniture 0 0 0 0 2 0 0 0 34 0.000 0.000 0.000 0.000 0.056 0.000 0.000 0.000 0.944
203 shop = hardware 0 0 0 0 0 0 0 0 25 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
204 shop = kiosk 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
205 shop = doityourself 0 0 0 0 0 0 0 0 53 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
206 shop = pet 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
207 shop = florist 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
208 shop = beauty 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
209 shop = mobile_phone 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
210 shop = shoes 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
211 shop = newsagent 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
212 shop = electronics 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
213 shop = alcohol 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
214 shop = jewelry 0 0 0 0 0 0 0 0 71 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
215 shop = mall 0 0 0 0 1 0 0 0 7 0.000 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.875
216 shop = butcher 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
217 shop = cosmetics 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
218 craft = shoemaker 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
219 amenity = * 11 0 1 7 1 0 1 1 336 0.031 0.000 0.003 0.020 0.003 0.000 0.003 0.003 0.939
220 shop = * 0 0 0 4 1 0 2 0 738 0.000 0.000 0.000 0.005 0.001 0.000 0.003 0.000 0.991
221 was:shop = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
222 disused:shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
223 clothes = * 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
224 club = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
225 # building 0 1 0 35 91 0 3 1 1387 0.000 0.001 0.000 0.023 0.060 0.000 0.002 0.001 0.914
226 building = yes 0 1 0 9 82 0 2 0 962 0.000 0.001 0.000 0.009 0.078 0.000 0.002 0.000 0.911
227 building = retail 0 0 0 0 1 0 0 0 93 0.000 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.989
228 building = commercial 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
229 building = office 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
230 building = house 0 0 0 0 2 0 0 0 42 0.000 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.955
231 building = apartments 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
232 building = residential 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
233 building = construction 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
234 building = kiosk 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
235 building = * 0 0 0 26 6 0 1 1 135 0.000 0.000 0.000 0.154 0.036 0.000 0.006 0.006 0.799
236 entrance = * 0 0 0 0 0 0 0 0 36 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
237 # other 0 0 0 0 0 0 0 0 166 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
238 # TOTAL 11 4 4 695 463 11 23 15 13854 0.001 0.000 0.000 0.046 0.031 0.001 0.002 0.001 0.919

description statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 0 0 0.000 0.000 1 0 0 0.000 0.000
1 admin_level = 2 1 0 0 0.000 0.000 1 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 28 0 0 0.000 0.000 17 0 0 0.000 0.000
7 place = city 1 0 0 0.000 0.000 1 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 2 0 0 0.000 0.000 2 0 0 0.000 0.000
10 place = hamlet 12 0 0 0.000 0.000 9 0 0 0.000 0.000
11 place = isolated_dwelling 1 0 0 0.000 0.000 1 0 0 0.000 0.000
12 boundary = administrative 4 0 0 0.000 0.000 4 0 0 0.000 0.000
13 traffic_sign = city_limit 11 0 0 0.000 0.000 3 0 0 0.000 0.000
14 admin_level = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
15 # allotments 12 0 1 0.000 0.083 9 0 1 0.000 0.111
16 place = allotments 2 0 0 0.000 0.000 2 0 0 0.000 0.000
17 landuse = allotments 7 0 1 0.000 0.143 6 0 1 0.000 0.167
18 allotments = * 6 0 0 0.000 0.000 4 0 0 0.000 0.000
19 # locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
20 place = locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
21 abandoned:place = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
22 # suburb 202 21 18 0.104 0.089 194 19 16 0.098 0.082
23 landuse = cemetery 45 12 11 0.267 0.244 40 10 9 0.250 0.225
24 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
25 landuse = construction 8 1 1 0.125 0.125 8 1 1 0.125 0.125
26 landuse = farmland 7 0 0 0.000 0.000 7 0 0 0.000 0.000
27 landuse = farmyard 12 1 0 0.083 0.000 10 1 0 0.100 0.000
28 landuse = residential 12 0 0 0.000 0.000 12 0 0 0.000 0.000
29 landuse = retail 2 0 0 0.000 0.000 2 0 0 0.000 0.000
30 leisure = park 67 3 3 0.045 0.045 67 3 3 0.045 0.045
31 leisure = garden 5 0 0 0.000 0.000 5 0 0 0.000 0.000
32 amenity = marketplace 4 0 0 0.000 0.000 4 0 0 0.000 0.000
33 place = * 8 0 0 0.000 0.000 8 0 0 0.000 0.000
34 residential = * 8 0 0 0.000 0.000 8 0 0 0.000 0.000
35 landuse = * 33 4 3 0.121 0.091 32 4 3 0.125 0.094
36 # natural 189 3 7 0.016 0.037 141 3 6 0.021 0.043
37 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 landuse = forest 7 0 0 0.000 0.000 6 0 0 0.000 0.000
40 leisure = nature_reserve 5 0 0 0.000 0.000 5 0 0 0.000 0.000
41 boundary = * 11 0 1 0.000 0.091 10 0 1 0.000 0.100
42 natural = * 162 3 6 0.019 0.037 117 3 5 0.026 0.043
43 ele = * 15 0 2 0.000 0.133 14 0 1 0.000 0.071
44 # water 177 6 6 0.034 0.034 124 3 3 0.024 0.024
45 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 waterway = stream 11 0 0 0.000 0.000 7 0 0 0.000 0.000
48 waterway = river 29 0 0 0.000 0.000 23 0 0 0.000 0.000
49 waterway = canal 1 0 0 0.000 0.000 1 0 0 0.000 0.000
50 type = waterway 16 0 0 0.000 0.000 16 0 0 0.000 0.000
51 type = watershed 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 natural = water 98 0 0 0.000 0.000 65 0 0 0.000 0.000
53 natural = spring 13 0 0 0.000 0.000 13 0 0 0.000 0.000
54 tunnel = * 22 6 6 0.273 0.273 15 3 3 0.200 0.200
55 waterway = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
56 water = * 90 0 0 0.000 0.000 60 0 0 0.000 0.000
57 # highway 6129 66 66 0.011 0.011 1632 17 18 0.010 0.011
58 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = trunk 644 18 18 0.028 0.028 11 3 3 0.273 0.273
60 highway = primary 216 20 20 0.093 0.093 31 1 1 0.032 0.032
61 highway = secondary 312 1 0 0.003 0.000 46 1 0 0.022 0.000
62 highway = tertiary 4042 5 5 0.001 0.001 1130 2 2 0.002 0.002
63 highway = unclassified 146 1 1 0.007 0.007 102 1 1 0.010 0.010
64 highway = residential 124 0 0 0.000 0.000 94 0 0 0.000 0.000
65 highway = service 117 6 6 0.051 0.051 71 3 3 0.042 0.042
66 highway = track 246 11 12 0.045 0.049 156 3 5 0.019 0.032
67 type = associatedStreet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
68 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 highway = * 274 4 4 0.015 0.015 163 4 4 0.025 0.025
70 bridge = * 499 3 3 0.006 0.006 337 3 3 0.009 0.009
71 planned:highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 was:highway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
73 # public_transport 222 10 12 0.045 0.054 180 4 6 0.022 0.033
74 highway = bus_stop 104 0 1 0.000 0.010 102 0 1 0.000 0.010
75 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 type = public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 building = train_station 11 1 2 0.091 0.182 8 1 2 0.125 0.250
80 building = transportation 3 0 0 0.000 0.000 3 0 0 0.000 0.000
81 amenity = bus_station 4 0 0 0.000 0.000 4 0 0 0.000 0.000
82 amenity = ferry_terminal 1 0 0 0.000 0.000 1 0 0 0.000 0.000
83 public_transport = * 116 0 1 0.000 0.009 108 0 1 0.000 0.009
84 route = * 33 1 1 0.030 0.030 28 1 1 0.036 0.036
85 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 railway = * 44 4 4 0.091 0.091 20 1 1 0.050 0.050
87 aeroway = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
88 was:aeroway = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
89 disused:railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
90 abandoned:railway = * 4 4 4 1.000 1.000 1 1 1 1.000 1.000
91 abandoned:public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 # industrial 222 3 4 0.014 0.018 127 3 4 0.024 0.031
93 landuse = industrial 61 3 3 0.049 0.049 57 3 3 0.053 0.053
94 building = industrial 73 0 1 0.000 0.014 52 0 1 0.000 0.019
95 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
96 industrial = * 82 0 0 0.000 0.000 17 0 0 0.000 0.000
97 # infrastructure 701 22 61 0.031 0.087 433 11 26 0.025 0.060
98 amenity = fuel 22 0 0 0.000 0.000 20 0 0 0.000 0.000
99 building = service 66 0 0 0.000 0.000 57 0 0 0.000 0.000
100 barrier = * 121 11 11 0.091 0.091 90 5 6 0.056 0.067
101 power = * 185 0 0 0.000 0.000 99 0 0 0.000 0.000
102 substation = * 27 0 0 0.000 0.000 26 0 0 0.000 0.000
103 pipeline = * 14 0 0 0.000 0.000 13 0 0 0.000 0.000
104 man_made = * 305 5 44 0.016 0.144 176 4 18 0.023 0.102
105 abandoned:man_made = * 4 0 0 0.000 0.000 1 0 0 0.000 0.000
106 embankment = * 31 6 6 0.194 0.194 17 2 2 0.118 0.118
107 # religion 359 17 268 0.047 0.747 323 13 236 0.040 0.731
108 amenity = place_of_worship 301 3 242 0.010 0.804 279 3 220 0.011 0.789
109 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = grave_yard 2 1 1 0.500 0.500 2 1 1 0.500 0.500
111 building = church 188 1 153 0.005 0.814 183 1 147 0.005 0.803
112 building = cathedral 1 0 1 0.000 1.000 1 0 1 0.000 1.000
113 building = chapel 22 2 11 0.091 0.500 22 2 11 0.091 0.500
114 religion = * 353 15 264 0.042 0.748 318 12 233 0.038 0.733
115 # education 98 0 0 0.000 0.000 86 0 0 0.000 0.000
116 landuse = education 6 0 0 0.000 0.000 6 0 0 0.000 0.000
117 amenity = university 8 0 0 0.000 0.000 8 0 0 0.000 0.000
118 amenity = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
119 amenity = school 9 0 0 0.000 0.000 9 0 0 0.000 0.000
120 amenity = kindergarten 11 0 0 0.000 0.000 11 0 0 0.000 0.000
121 amenity = arts_centre 8 0 0 0.000 0.000 8 0 0 0.000 0.000
122 amenity = music_school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 building = university 3 0 0 0.000 0.000 3 0 0 0.000 0.000
124 building = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
125 building = school 15 0 0 0.000 0.000 15 0 0 0.000 0.000
126 building = kindergarten 9 0 0 0.000 0.000 7 0 0 0.000 0.000
127 building = dormitory 23 0 0 0.000 0.000 15 0 0 0.000 0.000
128 office = educational_institution 3 0 0 0.000 0.000 3 0 0 0.000 0.000
129 faculty = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
130 # healthcare 1525 2 0 0.001 0.000 492 2 0 0.004 0.000
131 amenity = hospital 8 0 0 0.000 0.000 8 0 0 0.000 0.000
132 amenity = pharmacy 157 1 0 0.006 0.000 59 1 0 0.017 0.000
133 amenity = clinic 18 0 0 0.000 0.000 18 0 0 0.000 0.000
134 amenity = doctors 8 0 0 0.000 0.000 8 0 0 0.000 0.000
135 amenity = dentist 16 0 0 0.000 0.000 16 0 0 0.000 0.000
136 amenity = veterinary 7 0 0 0.000 0.000 7 0 0 0.000 0.000
137 building = hospital 7 1 0 0.143 0.000 6 1 0 0.167 0.000
138 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 emergency = * 1290 0 0 0.000 0.000 362 0 0 0.000 0.000
140 healthcare = * 105 0 0 0.000 0.000 83 0 0 0.000 0.000
141 # government 179 1 8 0.006 0.045 159 1 7 0.006 0.044
142 amenity = fire_station 3 0 0 0.000 0.000 3 0 0 0.000 0.000
143 amenity = ranger_station 1 0 0 0.000 0.000 1 0 0 0.000 0.000
144 amenity = townhall 7 0 1 0.000 0.143 7 0 1 0.000 0.143
145 amenity = post_office 22 1 1 0.045 0.045 22 1 1 0.045 0.045
146 amenity = post_box 4 0 1 0.000 0.250 4 0 1 0.000 0.250
147 amenity = police 7 0 0 0.000 0.000 7 0 0 0.000 0.000
148 amenity = prison 4 0 0 0.000 0.000 3 0 0 0.000 0.000
149 amenity = courthouse 2 0 0 0.000 0.000 2 0 0 0.000 0.000
150 amenity = customs 1 0 0 0.000 0.000 1 0 0 0.000 0.000
151 amenity = mortuary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 amenity = library 7 0 1 0.000 0.143 6 0 1 0.000 0.167
153 amenity = theatre 2 0 0 0.000 0.000 2 0 0 0.000 0.000
154 amenity = cinema 1 0 0 0.000 0.000 1 0 0 0.000 0.000
155 amenity = community_centre 21 0 0 0.000 0.000 16 0 0 0.000 0.000
156 amenity = social_facility 3 0 0 0.000 0.000 3 0 0 0.000 0.000
157 amenity = public_building 2 0 0 0.000 0.000 2 0 0 0.000 0.000
158 amenity = public_bath 4 0 1 0.000 0.250 4 0 1 0.000 0.250
159 amenity = vehicle_inspection 1 0 0 0.000 0.000 1 0 0 0.000 0.000
160 office = government 26 0 0 0.000 0.000 26 0 0 0.000 0.000
161 office = diplomatic 1 0 0 0.000 0.000 1 0 0 0.000 0.000
162 building = public 9 0 0 0.000 0.000 9 0 0 0.000 0.000
163 landuse = military 17 0 0 0.000 0.000 16 0 0 0.000 0.000
164 government = * 16 0 0 0.000 0.000 16 0 0 0.000 0.000
165 military = * 42 0 3 0.000 0.071 30 0 2 0.000 0.067
166 embassy = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
167 diplomatic = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
168 # bank 102 1 2 0.010 0.020 93 1 2 0.011 0.022
169 amenity = atm 13 1 1 0.077 0.077 13 1 1 0.077 0.077
170 amenity = bank 80 0 1 0.000 0.013 71 0 1 0.000 0.014
171 amenity = bureau_de_change 9 0 0 0.000 0.000 9 0 0 0.000 0.000
172 # tourism 1177 33 375 0.028 0.319 991 31 295 0.031 0.298
173 building = bunker 7 0 2 0.000 0.286 6 0 2 0.000 0.333
174 building = ruins 23 1 5 0.043 0.217 18 1 5 0.056 0.278
175 amenity = fountain 4 1 0 0.250 0.000 4 1 0 0.250 0.000
176 tourism = * 765 10 297 0.013 0.388 624 10 243 0.016 0.389
177 historic = * 563 25 184 0.044 0.327 491 23 143 0.047 0.291
178 memorial = * 150 4 10 0.027 0.067 139 4 8 0.029 0.058
179 ruins = * 31 1 10 0.032 0.323 28 1 9 0.036 0.321
180 information = * 54 0 0 0.000 0.000 43 0 0 0.000 0.000
181 attraction = * 18 0 1 0.000 0.056 16 0 1 0.000 0.062
182 artwork_type = * 35 0 1 0.000 0.029 34 0 1 0.000 0.029
183 # sport 184 3 5 0.016 0.027 167 2 4 0.012 0.024
184 amenity = sanatorium 2 0 0 0.000 0.000 2 0 0 0.000 0.000
185 leisure = * 177 3 5 0.017 0.028 160 2 4 0.013 0.025
186 sport = * 80 3 5 0.037 0.062 71 2 4 0.028 0.056
187 resort = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
188 # office 290 0 1 0.000 0.003 256 0 1 0.000 0.004
189 office = * 290 0 1 0.000 0.003 256 0 1 0.000 0.004
190 # amenity 2878 591 594 0.205 0.206 1572 17 29 0.011 0.018
191 amenity = cafe 66 0 0 0.000 0.000 60 0 0 0.000 0.000
192 amenity = fast_food 42 0 0 0.000 0.000 36 0 0 0.000 0.000
193 amenity = restaurant 4 0 0 0.000 0.000 4 0 0 0.000 0.000
194 amenity = bar 19 0 0 0.000 0.000 18 0 0 0.000 0.000
195 shop = convenience 164 0 0 0.000 0.000 119 0 0 0.000 0.000
196 shop = clothes 157 0 0 0.000 0.000 64 0 0 0.000 0.000
197 shop = car_repair 656 564 565 0.860 0.861 106 7 16 0.066 0.151
198 shop = hairdresser 37 1 1 0.027 0.027 35 1 1 0.029 0.029
199 shop = chemist 11 0 0 0.000 0.000 8 0 0 0.000 0.000
200 shop = supermarket 66 0 0 0.000 0.000 36 0 0 0.000 0.000
201 shop = car_parts 134 0 0 0.000 0.000 49 0 0 0.000 0.000
202 shop = furniture 36 0 2 0.000 0.056 35 0 2 0.000 0.057
203 shop = hardware 25 0 0 0.000 0.000 25 0 0 0.000 0.000
204 shop = kiosk 14 0 0 0.000 0.000 12 0 0 0.000 0.000
205 shop = doityourself 53 0 0 0.000 0.000 50 0 0 0.000 0.000
206 shop = pet 22 0 0 0.000 0.000 20 0 0 0.000 0.000
207 shop = florist 24 0 0 0.000 0.000 21 0 0 0.000 0.000
208 shop = beauty 39 0 0 0.000 0.000 37 0 0 0.000 0.000
209 shop = mobile_phone 29 0 0 0.000 0.000 22 0 0 0.000 0.000
210 shop = shoes 13 0 0 0.000 0.000 10 0 0 0.000 0.000
211 shop = newsagent 1 0 0 0.000 0.000 1 0 0 0.000 0.000
212 shop = electronics 27 0 0 0.000 0.000 13 0 0 0.000 0.000
213 shop = alcohol 20 0 0 0.000 0.000 15 0 0 0.000 0.000
214 shop = jewelry 71 0 0 0.000 0.000 6 0 0 0.000 0.000
215 shop = mall 8 0 1 0.000 0.125 8 0 1 0.000 0.125
216 shop = butcher 17 0 0 0.000 0.000 15 0 0 0.000 0.000
217 shop = cosmetics 14 0 0 0.000 0.000 12 0 0 0.000 0.000
218 craft = shoemaker 8 0 0 0.000 0.000 8 0 0 0.000 0.000
219 amenity = * 358 20 20 0.056 0.056 257 7 8 0.027 0.031
220 shop = * 745 6 5 0.008 0.007 505 3 2 0.006 0.004
221 was:shop = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
222 disused:shop = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
223 clothes = * 47 0 0 0.000 0.000 34 0 0 0.000 0.000
224 club = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
225 # building 1518 39 128 0.026 0.084 1007 13 84 0.013 0.083
226 building = yes 1056 12 92 0.011 0.087 652 8 73 0.012 0.112
227 building = retail 94 0 1 0.000 0.011 88 0 1 0.000 0.011
228 building = commercial 39 0 0 0.000 0.000 38 0 0 0.000 0.000
229 building = office 6 0 0 0.000 0.000 6 0 0 0.000 0.000
230 building = house 44 0 2 0.000 0.045 41 0 2 0.000 0.049
231 building = apartments 52 0 0 0.000 0.000 41 0 0 0.000 0.000
232 building = residential 7 0 0 0.000 0.000 7 0 0 0.000 0.000
233 building = construction 9 0 0 0.000 0.000 9 0 0 0.000 0.000
234 building = kiosk 6 0 0 0.000 0.000 5 0 0 0.000 0.000
235 building = * 169 27 33 0.160 0.195 120 5 10 0.042 0.083
236 entrance = * 36 0 0 0.000 0.000 27 0 0 0.000 0.000
237 # other 166 0 0 0.000 0.000 159 0 0 0.000 0.000
238 # TOTAL 15080 748 1199 0.050 0.080 7115 95 442 0.013 0.062